The problem. Players of group antag types seem to think they need to come up with a gimmick. I don't know precisely when this started happening - it certainly occurred in the Exodus days, but it was the exception, not the rule. It was a nice little change-up from the usual routine, but players were just as happy to go without and play a good ol' round of Mercenary or Cult. Why is this a problem? Indecisiveness: from the very second the round starts, players try to work out a gimmick. They fight over it. They disagree. People threaten to leave because they don't want to play a Miranian or a Tritonian. Sometimes they say "fuck it" and ghost. Administrative Burden: despite having a warehouse full of guns and chameleon kits, players are repeatedly asking for extra goodies for their gimmicks. Sometimes they have time, but sometimes admin are busy doing much more pressing things. Tardiness: even when a gimmick is agreed upon, nine times out of ten, it requires so much prep work that it is not at all uncommon for mercenary squads to linger in their base until the 1:30 mark, or even more. We once had a merc squad hang around so long they quite literally began to choke to death because they filled their base with CO2 from breathing. Lack of Payout: The gimmicks aren't always a flop. We just had a round where Miranians took some hostages, and they shouted suitably Miranian things, and generally conveyed to the crew that Mirania was up to no good. That was a pleasant change from how it usually goes - an hour and a half of painstaking preparation, only to board the Torch and have everything end in the same shootout, every time. What was the point? What do we do about it? Crack down on gimmick stuff. Inform players that they should actually play the antagonists as presented, instead of trying to invent their own every single time. If they absolutely must do a gimmick, they are equipped with a surgeon's station and chameleon kits - any gimmick they can't accomplish with those isn't worth pursuing. We seriously gotta do something about this.