About You What is your Byond key? AzlanonPC What is your Discord username? Azlan#0852 How long have you been playing on Baystation 12? I have been playing on and off for a few years now, but as of consistently? system checks it out since 13/08/2020 What are the names of your better-known characters? Jack Norlan, Roboticist Lydia Casablanca, Senior Researcher Kali Zharma, Medical Technician About The Species What alien species are you applying for? Vox Why do you want to play as the alien species? Vox as a concept, with their stacks and bio-tech centered culture, always interested me, and their off-ship roles also seem quite fun, if played right. Both of these also hold the chance of unique experiences and interactions with the other species, and the Torch itself. What are some example names for the alien species? for most species it sounds like nonsenical screeching, but for vox its a summary of their role. Techirirechiekich - The Wise and great Quill of the seventh frigate of the Arkship Uneasy Union Skechakiriricha - The Strong engine technician of the Arkship Tenacious Strength Eskariichichara - The Young biotechnician of the Arkship Whistling Journey Summarize what you know about the species. As to not transcribe the wiki , i'll do some bullet points about what i understood of general lore in my own words instead, even if they result brief: Biology: For starters, Vox bodies are grown, instead of born: A device called 'Cortical Stack' is imprinted with a conscience, and installed on the body, designed and created by the 'Apex', for a specific task. This 'Cortical stack' has the memories and vox mind itself, the organic one being simply delegated to organic functions, so a newly created vox usually has lifetimes of experience, and is fully capable. Self preservation, and defending the rest of their 'kin' is paramount, to Vox: they are fully aware that their numbers only decrease, and thus, they must defend what and who they have left. Dying is only temporary for them; if the stack returns to their ark, a new body will be grown, making the recovery of these devices uttermost important. Their biological characteristics fit their tasks and nature: They are covered in dull green-and-brown-colored scales that provide them with a strong resistance against vacuum, and sport a one-way system from where they eat, breathe and excrete through an orifice on their three-piece 'beak'. This system is able to extract nutrients from practically anything organic, withstand what is usually toxic to other species, and even separate impurities from ore. They also breathe nitrogen, and oxygen is harmful to them. Strains: There are two 'subspecies' of Vox; Primalis, the bulk of the population, servitors and general workers, and, in a lower scale, Armalis, much bigger and stronger than the Primalis, made for heavy lifting, combat, or any task where size does matter. Behaviour and culture: Vox culture is curiously straight-forward: in the core of their vessels, the Apex commands the vox society, designating caretakers, engineers, biotechnicians or even raiders. A leader is sometimes assigned, but most of the leadership of the 'Shoal' is usually left to the vox themselves; contests, duels and sparring deciding the hierarchy of the groups, from smaller crews to bigger groups, such as mining flotillas. They will also draw a series markings along their necks, signifying their homes, crews, genetic backup and history - Older, more experienced vox having ever so increasingly complex markings. Relations with other species: Contrary to what the other species believe, vox are not actively seeking violence and harm - As anyone else, if they can, they will avoid it, but with one difference: they do see other species with petty and disdain, 'not sapient', being simply 'brainless meat', without a cortical stack, source of the 'consciousness', wich only they have. They will take whatever they want and need to supply their arks and crew, and if they are not in the position of fighting, they will do their best to manipulate and coerce to get the best out of their situation. Other species only see them as a mindless pest, needing to be disposed off quickly. Technology: The technology Vox use is incredibly advanced, but stagnant in improvement: much like Vox, their weapons, ships, suits and tools are grown from fibers and muscle, even sharing a common ancesto with their users: Vox weapons are well taken care of and passed through generations, being more of a relative than a mere tool. When such things are not available, Vox will scavenge, jury rig and make makeshift weapons and prosthetics (Until a proper replacement is acquired from the ark), and favoring stolen ships, from time to time, to reinforce the nomadic fleets that follow their arkships. Arkships and the Apex: As far as 'Arkships' go, they are moon-sized vessels (sometimes even more akin to hulking, mobile cities) that work as the home of the Vox, followed by their looted ships, crews and the like, always on the move. For massive starships, they are quite nimble, and avoid combat, as they are not meant for war. Inside the central core of these ships, reside the 'Apex', gigantic, monolith shaped biological computers, communicating with Vox only for task-giving or correction; Aside from leaders and oracles, they are the judge, jury and executioner of their society, Vox themselves seeing them as messengers of a greater being. Both these, and the Arks, are information closely guarded by the Vox, preferring death over saying anything on the matter. For a character concept, Eskariichichara, as a bioshoal technician, primarily focuses on keeping their kin themselves alive, and, well, if the time comes, salvage useful things from the innards of 'the meats'. As all vox, they are deeply opportunistic, any ship they encounter being a source of chemicals, tools and raw resources for their arkship or the other technicians, on their eyes. Generally avoiding combat, they lean over the possibility of bargain, trickery and stealing, over brute force, begrudingly having learned a crude translation of the 'stupid monkey tongue' (ZAC) most Sol ships use, to keep the rest of their kin as unharmed as possible during the times of making profit. if anything else is needed, do tell!