I think Bay needs a serious overhaul of new antags. Now, I'm not a coder or a developer, however, I do have immense respect for them because they help keep the server alive. So, before you say "CODE IT YOURSELF LOSER," lemme clarify I don't code or develop these things. It's a suggestion in the suggestions section. So don't be that guy. The reason I'm making this suggestion is because I've noticed in the past month or so, the antags on Bay have been so bland. Everybody almost always votes secret, mercenary, or extended. Now, when people vote secret, it's usually mercenary, raider, traitor, or extended. Just those four usually. Now, raider alone is a buggy game mode. I have encountered quite a few bugs when coming across it, but the most prominent bug I've encountered is you start off with a pistol in your uniform, and no matter where you are, you could drop that pistol anywhere. You click your uniform, and that gun instantly teleports to you. I tried to inform people, and they said "Oh yeah, this is a known bug." Like... why have a buggy, glitchy, game mode? In my experience, and I've played raider quite a few times, raider also only consists of four crackheads who have little to nothing to work with, and their only gimmick ends up being "Storm the Torch, kill people, take hostages, run away, negotiate for 3 hours then die." How in the world is that fun? Mercenary consists of the same thing as well, except you have a lot more to work with. However, Mercenary ends up being "Argue with the Torch for an hour or two before finally starting to murder people and then failing miserably," and then, even at the end of the round of mercenary, people complain about it (probably because they die, but the ones I usually see die are the ones who rush the mercs because they want to be involved with the antag.) Now, maybe traitor is good. You're solo, so you got stuff to work with, right? True, yes, you do. However, you can only be traitor for so long before you run out of gimmicks and your only gimmick ends up being "Plant a bomb... or... take a hostage... or maybe kill people I don't know. Then spend the rest of the round in the Brig." Now, traitor is a really fun game mode, it gives players the opportunity to do what they want on their own, or with a partner, but it gets really, really bland, for both parties. Now, you may say, 'Disable antag.' Okay, you disable antag. Then you realize, you're a doctor who maybe deals with an engineer who gets a radiation boo-boo every once in a while. That's it. Wow. So fun. The point is, Bay really needs variety. Bay needs antags that engage everybody, not just security or that occasional unlucky explorer who gets taken hostage. Back when I was at Bay in late 2017/early 2018 (I think,) all of these game modes were enabled, hell, even Calamity was too. Great times. I remember playing almost every single gamemode, and loving it. I think the only one I didn't enjoy was Wizard, but I still believe Wizard should come back because people tend to do great things with that gamemode. Maybe a few people complained about an antag, or maybe some dickweed abused a certain exploit, but that shouldn't be grounds for removing the gamemode. If it were, then why is Mercenary still here? I've seen so many people complain about that gamemode in OOC before and after the round, and with Raider there is so many exploits you can use, it's insane. I remember I managed to teleport a pistol with me into prison once because of that gun teleportation exploit, and no matter how many times they got me, they just couldn't cease the pistol I had. Let's get into the Antags however, and look them over, yes? Okay, let's start with... Changeling: Why it should be brought back, and what would I improve about it if I could- Oh man, what a fun gamemode. The setting on Bay is Perfect for Changeling. A Government ship full of explorers, passengers, and advanced doctors that sends out a small team of explorers to other planets. Like, how is that NOT perfect for Changeling? You go onto an Arctic world, split up into multiple teams of two, oh wait, one goes missing. And then another, and then another. And then maybe a distress call is sent out, and Security comes to look. Security splits up, and you take one out, become that guard, and come back, report nothing. And then you torment the rest of the exploration crew and guards, find a way back on the Torch, maybe you slip away through the vents as a monkey. Now you have a real xenobiological threat aboard the crew, and everyone is panicking, nobody trusts each other. It just becomes a great scenario that really engages the crew and turns the Torch into just pure panic. Or alternatively, a not so robust ling gets caught, and an experienced surgeon gets the chance to work on a Ling, and to really examine the ins and outs of it. Would be interesting. Now, let's get into what I'd change about Ling. Oh boy, theres a lot. First off, remove that OP as fuck sting that blinds, mutes, and suffocates, and separate it into different stings, like suffocation sting, mute sting, deaf sting, blind sting, that all need to be bought, that way, it's harder to get a hold of them. Also, add an armblade for ling. I vaguely remember Ling being really powerless without that sting. The Ling needs a weapon he can rely on that isn't the Sleepy-Pen x5000. Also add a final form, where if the Ling absorbs enough people, or gets enough genetic points, they can enter some sort of horrific final form to terrorize the crew if they don't stop him quick enough. Finally, add a non-lethal way to steal DNA, so Passive-Lings can fuck with the crew without harming people if they wish to. Ninja: Why it should be brought back, and what would I improve about it if I could- Ninja is a great gamemode. You're literally a Ninja. Like, what isn't fun about that? You can throw shurikens, you have an ultra-stealthy suit that can make you go invisible and teleport, and survive in space, you have a built in energy katana, built in emag, and just so much fun gadgets to play with. It's also one of the few antags that 9 times out of 10, won't end with you being held until transfer in the Brig because of your suits fail safe. And yet, Ninja still isn't OP because he can be killed just as easy as anyone else. There is just so much potential on what you can do in this gamemode, that it actually really upset me when I heard they removed it. Now, I'm not exactly informed of Ninjas exploits/bugs, whatever, but I do know one thing I'd do if I could - I'd give the Ninja a partner because I noticed that whenever a Ninja dies, the crew usually goes "...thats it?" I think it could be really beneficial to the gamemode personally, however I do know a lot of people would disagree with that change. Regardless, while Ninja is almost always hostile, I've seen some damn creative rounds with Ninja on bay that justifies bringing it back imo. Xeno: Why it should be brought back, and what would I improve about it if I could- Xenos is great. It engages everybody, it's based off the movie Alien, and the build up and escalation of Xenos is intense. I remember a round of Xenos where they started in Security, took almost all of the security guards down and used them to birth more Aliens, and then they slowly spread into other departments. This resulted in departments barricading up, hiding in lockers, gearing together, and then eventually an Emergency Response team was called, and havoc resulted. Overall, it was a scenario that engages everybody within the crew, even after they are dead, by having them become either apart of the ERT, or an alien. Why was this removed?! This is great! Now, when it comes to exploits/bugs, I don't know much about it. I only played Xeno about twice, one of them was in Calamity, but I can still say - Great gamemode. I'm not sure what to change about it, I think that's something all of Bay would have to discuss rather. Meteors: Why it should be brought back, and what would I improve about it if I could- Meteors is another fun one. As someone who loves playing engineer, or an EMT, I love the idea of rescuing injured civilians, or paving the path for my crewmembers to be safe. It's the kind of atmosphere that really involves everyone on the ship. There isn't really an antag - It just gets everyone to do their job. Security directs everyone to safe areas, Command commands people, engineering and medical do their job, and science/research try to counter it all, while civilians stay in safe zones and deal with getting injured by the meteors. It's honestly great. I wouldn't change anything about this gamemode. It's like extended, but you still deal with hazards. Wizard: Why it should be brought back, and what would I improve about it if I could- Wizard is a great gamemode, but personally, not my cup of tea. I'm still including it on this list however because I've seen some pretty damn creative wizard rounds from players on Bay, passive and hostile. Wizard is great because it's sort of a medium-esque antag. You can be friendly, or you can be an absolute dick. There isn't really an inbetween. I'm not exactly the best at wizard because I wasn't good with the gimmicks, but I've had great enough interactions with Wizards that would personally for me justify putting it in this suggestions list. I wouldn't change anything about it as well. Diety: Why it should be brought back, and what would I improve about it if I could- Now I'm not exactly caught up on the story with Diety - As in, I don't know if it's still in the secret rotation, but regardless if it is or isn't, it's still gonna be here. Diety is so much better than Cult personally. Cult members have a lot more direction because they have a higher power to listen to that can see all and give powers with enough members and force. It's honestly great. I think Cult should be removed, and this should be the "new Cult" if that makes sense. My only complaint however is that Diety Gods who meme their members should be punished because it's frustrating when you wanna play a serious round, but your leader memes around and ends up fucking you over. Other than that, solid gamemode. That concludes this list for me personally - Like I stated in the beginning, the antag rotations for secret, which is what is almost always voted 90% of the time, is just so damn bland on Bay. Something needs to shake it up. There needs to be more interactions, better interactions. Just getting at least one of these gamemodes back in the rotation would even be great. Personally, Ninja, Meteors, Xeno, and Ling are my favorite modes. I never understood why they were removed in the first place, yeah, the antags have their flaws, but so do Raiders, Mercenaries, Headrevs. I don't understand why we have these basic cookie cutter gamemodes where the objective is to go Call of Duty on the crew, and slaughter everyone, over actual creative gamemodes. I hope the staff take some sort of action, or at least some people agree with me on this. I think Bay really needs one of these gamemodes. Thanks for reading, sorry for any potential typos, repeated words, etc. Let me know what you think, and if you could bring back one of these gamemodes into the antag rotations, which would you prioritize the most? PS - Sorry if I sound like an idea guy - Remember, I got immense respect for the coders and devs for Bay as they keep it alive.