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Cheb Pomidorov - Dionaea

Discussion in 'Accepted' started by Cheb Pomidorov, Jun 28, 2020.

  1. Cheb Pomidorov

    Cheb Pomidorov Petty Officer First Class

    About You

    What is your Byond key?
    Cheb Pomidorov

    What is your Discord username?

    How long have you been playing on Baystation 12?
    A year and a half

    What are the names of your better-known characters?
    Aria Guinness
    Nicolette Taylor

    About The Species

    What alien species are you applying for?

    Why do you want to play as the alien species?
    I suppose I'm simply looking for a change of pace, to play slower, more relaxed characters with not as many goals, ambitions and connections as my human characters.
    I also find the Dionaea very well designed, both from a lore and a mechanics perspective. Especially with regards to the dynamic splitting and joining of gestalts.

    What are some example names for the alien species?
    A Feeling Of Disarray - Forensics
    Sight Of Lightning Arcs - Electrician
    The Blinking Shutters Open - Atmos Technician
    Secrets Of The Subconscious - Counselor

    Summarize what you know about the species.
    The dionaea are, in a sentence, a hivemind of small, resilient creatures that share their knowledge and experience amongst their peers, interlocking into huge gestalts. They do not require food or water to survive, and can live and thrive in all atmospheres, provided there is light to sustain them.

    The smallest unit of Diona is the Diona Nymph, a cat-sized creature. As more of these conjoin with others of its kind, they first become a nascent gestalt, a rather uncoordinated, wild mass of nymphs, and then a gestalt proper, more structured and capable of quick communication amongst themselves. A gestalt can reach truly gargantuan proportions: there exist gestalts the size of ships and space stations, some with thrusters attached and capable of propulsion through space. Some gestalts even reach the size of a star, and beyond.

    All Dionaea know that their final purpose is to join a gestalt and share their knowledge amongst the others. For this purpose, it is vital that they accumulate knowledge independently, and they can thus be often seen among other species, observing and learning new things. They are naturally curious, benign and always open to contact.

    A single nymph is typically faster than gestalts, but its thinking tends to be very simple and naive. As a gestalt grows, both its increasing mass and the complexity of having multiple constituent parts slows it down considerably, but the information it holds becomes more multi-faceted thanks to the information sharing.

    Dionaea don't have governments, or a culture. A group of dionaea is simply called a "Chorus" or "Song." Since their instincts are so simplistic, they can have trouble fitting into the societies of other species. This is most evident with new gestalts, who will both do "overly sociable" acts such as hugging, and uncanny, terrifying things such as contorting their form in unnatural ways (because they still lack a "feel" for what is considered normal, and they obviously lack a bone structure).

    As for communication, Dionaea can naturally learn to speak certain languages, as long as their physiology allows the language's sounds to be produced. Between themselves, they convey concepts using high-frequency, low wavelength waves (local Rootspeak) and low-frequency, high wavelength waves (global Rootspeak).

    They are never aggressive, but neither are they consciously pacifistic. The concept of violence simply eludes their way of thinking. Dionaea that have spent prolonged periods of time in Human (and similar species') societies will probably have learnt that blunt objects applied with sufficient force, or sharp objects applied with even little force, can make the human bleed and scream in pain, and that this is a bad thing for the human. They might very easily lack knowledge about guns and their lethality; new gestalts and nymphs may not even consider these things at all, not having had the time to learn them.

    Diona names are derived from observed experiences that are felt to be vital in the Diona's development, and usually take the form of long, poetic descriptions of the particular event.

    Little character concept

    The Drill Ravages The Soil, Diona Prospector.
    Shortened from Shiny Metals And Colourful Stones Are Sent Flying Upwards As The Drill Ravages The Soil Of The Shadowed Asteroid.

    This diona was born within a long-abandoned EC research facility on an asteroid. It spent many years on its own, mostly within the hydroponics room, illuminated from its glass ceiling, and the outside of the facility, observing the stony surface (and noting the peculiar ore veins in some of the rockier spots), soaking in the sunlight from the nearby stars. Occasionally, a new nymph would emerge from the facility, and they would join in gestalt. Their first contact with humans occurred when the passing SEV Torch sent out a salvage/mining operation to the asteroid.

    As the gestalt met the salvagers they remained fascinated by how quickly the giant steel drill opened holes within the surface, and noted that the shiny rocks were desirable and the bland, grey stone was discarded. Never having had any contact with other species, they couldn't communicate, but the salvagers decided to bring them aboard the Torch. *chirp.

    I intend to play The Drill Ravages The Soil as a new, inexperienced gestalt, not yet adapted socially, and struggling with ZAC vocabulary.
  2. purplemontart

    purplemontart #1 Tree Dad Game Administrator Diona Species Maintainer

    Looking good!
    Now we'll see if thou shalt flee or answer these my questions three.

    1. You are The Drill Ravages The Soil, wandering about learning about life aboard the Torch when Gregor McUrist comes up to you and smacks you across the head with a toolbox. How do you react?
    2. Despite your reactions to the above, the savage toolboxing continues. What do you do?
    3. REVOLUTION! The pigs at the head of the Torch have finally done it, and as a response, a healthy chunk of the crew is revolting. Jeremy Goodboi, someone who until now has been very friendly, hands you a gun, shows you how to fire it, screams "FOR THE REVOLUTION" and gets out of there. What do you do?
  3. Cheb Pomidorov

    Cheb Pomidorov Petty Officer First Class

    1) We find the human's action curious. We have previously observed that humans engage in close contact when meeting each other: handshakes, hugs... We postulate that this was simply another greeting of the same category, albeit one never seen before. We thus reply, verbally greeting the human in a friendly manner. If we have a toolbox of our own, we lightly tap the human's head with it, returning the greeting.
    2) We consider that perhaps our previous assumption was incorrect. Perhaps the human is trying to give us the toolbox as a gift, and his quick, erratic movements are a symbol of the human's excitement at the prospect of giving us this gift. We thank the human cordially and extend a nymph or two to take the gift. If the human refuses to let go, we apologise for the misunderstanding. If the toolboxing goes on, we're out of ideas. Perhaps we could try to communicate our dilemma to other gestalts on the Torch, via Rootspeak, or simply ask for the guidance of other humans on the radio. Failing even that, we apologise and... just leave. In no direction in particular, or perhaps towards whatever task we were about to do at the time.
    3) "What.... is.... the..... Revolution?"
    We keep the firearm, confused as to what its purpose is, or how it's supposed to work "for the revolution." Since nothing was explained to us about our role in all this, we simply tuck the gun away. We won't pretend the ship isn't in what appears to be an uproar, either, and inquire as to the meaning behind this "Revolution." Both the firearm and the revolution are valuable information to discover.
  4. purplemontart

    purplemontart #1 Tree Dad Game Administrator Diona Species Maintainer

    Everything looks good. This is
    You'll have the whitelist at the start of the next round.