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Rules Dealing with Vox Intruders

Discussion in 'Rules, Policy, and Guidelines' started by Virgil, Apr 7, 2019.

  1. Virgil

    Virgil Senior Administrator Game Administrator

    We've recently been seeing an issue with ship-security and command players murdering Vox on sight when they're caught on-board the ship. This has been problematic for two reasons:
    1. Players are expected to play sane and mature characters who are not totally fine with killing other sentient races.
    2. This violates the "do not needlessly kill" rule, as there's other ways of dealing with Vox that does not involve immediately killing them.
    Vox should be captured and spaced, or captured and marooned, both with an adequate supply of their required nitrogen. If they somehow return and break back in, then they can be dealt with as a potentially serious threat from that point forward, with all the concequences that comes with it.
    Last edited: Apr 7, 2019