Change background image
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Discussion Engineering, damage control, and geniuses.

Discussion in 'Suggestions & Feedback' started by flying_loulou, Oct 7, 2019.

  1. flying_loulou

    flying_loulou Sol Gov Pilot

    So, everyone hold on their panties, I had a bad idea (yes yes, again)

    Today I thought about something : currently, the engineering department handles damage control. What's wrong with that, will you tell me ? Well it's simple : I hardly see someone able to handle emergencies, start the engine (which is a complex operation on its own), maintain the ship, and so on.
    It becomes even more iffy if you have a SE/CE Char from the fleet, because on fleet vessels its splitted into the damage control and engineering department. So basically you can have a damage control specialist in charge of the engine, not to mention you can hardly go like "nah I don't touch this" for obvious gameplay reasons.

    So idea would be to split the department into "Engineering" which would be manned by 3 engies+1 senior engie, and "Damage Control" which would be manned by 3 DC Technicians, and 1 senior DCT. The whole would be supervised by the Chief engineer.

    The goal of the DCs would only to temporarily handle issues, while the engineers would run the ship on a daily basis, as well as performing repairs.

    For example, let's imagine a meteor hits the hull, and breaches it. The DC folks would seal it, and make atmosphere great again, while the engineering department would repair the rest of it.
    2nd example : a fire. The DCs would fight it, and help engineers stabilize atmos, then the engineers would handle the repairs.

    This would "correct" the fact that all engineers are currently pure geniuses able to rewire a whole ship, run a massive power plant, work atmospherics, patch breaches, fight fires, perform usual maintenance tasks, work the engines, etc...

    EDIT :
    Last edited: Oct 7, 2019
  2. This is an RP issue that doesnt need an entirely new department added.
  3. flying_loulou

    flying_loulou Sol Gov Pilot

    I mean yes and no.
    If you're an engine technician you can't really say "nah I ain't fighting that fire", and as Damage control you can't say "I ain't starting the engine" either (If you do you're gonna be both OOCly and ICly frowned upon). And the point is more to split engineering in 2, rather than create a brand new dep.

    Also I forgot to mention it in the OP but this would go with the addition of new random events, like a small hull breach caused by a debris hit, or a short circuit causing a reasonable fire, et caetera.
    Last edited: Oct 7, 2019
  4. Zenith

    Zenith Bartender

    except that i see cases all the time where damage control techs are like "nah i dont know how to start the engine" and engine techs allow other engineers to handle firefighting first and foremost. also, i guess i just dont really see what is achieved by adding another role specifically to just patch holes in the wall, use a fire extinguisher, and drag air pumps around.
  5. Tristan63

    Tristan63 Senior Enlisted Advisor

    While the idea would make sense for larger ships, I don't think it would work on the Torch. Splitting the engineering department would increase the workload on each person for their respective area, like a DCT having to do more as an Engineer could not, or wouldn't want to overstep into their job. On a smaller ship that is not a warship, having a separate mini department just for damage control wouldn't make alot of sense.
  6. Eckles

    Eckles Senior Administrator Game Administrator Skrell Species Maintainer

    This idea does not translate well to the game. IT's not something that requires splitting. There is not enough content to justify this. There is not enough constant need for DCT's to justify this. This is not a good way to solve the issue of every engineer can do everything.

    Let's not even consider the fire example because fires on SS13 are awful and horrid and don't act like proper fires at all and it turns into a game of spam your extinguisher for 5 minutes to bring the room temp down.
  7. There are currently 4 alt-titles for engineer.
    Engine Technician, Damage Control Technician,Electrician and Atmosphere Technician.
    It is completly normal for people who play with theese titles to know everything a basic engineer knows, if it where expected diffrently they would be seperate engineering jobs.
    At the moment all of theese alt-titles are technically still engineers, they are simply specialised in that certain field of expertise.
    On Lowpop when there is only a Damage Control Technician who then proceeds to set up the engine, good. a torch without power is no fun for anybody. it doesnt make sense, but due to the circumstance it is nessesairy.
    On highpop if you have an Damage Control Technician who sets up the engine then they are just bad at RPing their role.
    This is an issue that should be more enforced via Bwoinks, creating an entirely new department is a lot of unnessesairy coding work.
  8. flying_loulou

    flying_loulou Sol Gov Pilot

    Well, fits me. I'm wrong on this one.