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Exterior Service Catwalks

Discussion in 'Mapping' started by Lonefly, Apr 25, 2019.

  1. Lonefly

    Lonefly Donator


    I'm considering adding exterior service catwalks to the Torch. These would be spread around the hull, along with ladders and railings, with the intent to be how engineers would be ~meant~ to go outside to repair exterior damage. In practice, they would open up additional avenues for having EVA play a role in the game, as well as an additional method of climbing up and down the ship. Obviously this would necessitate new airlocks and such around the ship.

    I think this would be good in helping to once again bring EVA into the spessmen equation, helping to expand the playable area outside of just being inside the ship.

    I'm open to suggestions on, like, additional things to put outside, too! It would be neat for these to exist and have some actual use as well, as I am a firm believer in having EVA and normal ship operations intertwine and mingle, but I'm not sure on the best way to fit that in.

    Please comment with suggestions, ideas, or criticisms of this proposal. I think that it would serve to enhance the server, but I would like to garner feedback! I'm not at home right now or I'd make a simple mock-up.

    Thanks for reading and (hopefully!) responding! =D
  2. flying_loulou

    flying_loulou Senior Enlisted Advisor

    That'd be nice, as long as it doesn't turn into the Torch being uselessly covered in catwalks.
    Lonefly likes this.
  3. Lonefly

    Lonefly Donator

    I'd try to keep them somewhat sparse, it wouldn't be Catwalks R Us :p
    flying_loulou likes this.
  4. Boznar

    Boznar baaaaaznar Game Administrator

    I am in favor of more exterior utility for the Torch. A suggestion: Those bubble spaces (Xenobio, Virology, BSA, Old brig) have some pretty big space gaps between them and the main hull....
    Make a good place for maintenance catwalks.

    As an added suggestion. I believe shields pass over catwalks, so removing the lips of windows...
    and replacing them with catwalks would allow for better exterior practicality (there is literally open space underneath this lip for example). It also keeps the shields from trapping carp right next to the window and allows engineers to use atmospheric shielding on window breaches.
  5. Virgil

    Virgil Senior Administrator Game Administrator

    In my opinion, catwalks on the outside of the ship shouldn't be frequent, or much of a thing at all.

    Engineers have magboots for a reason, and other than making the ship look really tacky, it doesn't make sense for something that needs to be able to move having these flimsy metal things on it's outside begging to be torn off from the hull, or straight up melted to it in the event of entering a planets atmosphere.
  6. Lonefly

    Lonefly Donator

    In response to your last point:

    The Torch is not built for atmospheric entry. If it enters an atmosphere, the whole thing is melting apart anyways. It isn't aerodynamic at all, nor is it built for heat dispation. There's also no atmosphere in space for the movement of the object to really drag on the catwalks? Sure, they may be worn down over time by micrometeorites, but that would be a very easy fix, especially when ~shields~ are a thing.
    Publius and Neon1ight like this.
  7. Albens

    Albens Sol Gov Pilot

    While I personally approve of a normalization of the Exterior of the Torch, to make it easier to navigate, and ergo of Catwalks, I need to preemptively say the obvious.
    Torch is a formerly Military Vessel, and the previous Arrow wouldn't have had catwalks.

    Which means these catwalks would have been installed during the Refit into the Torch. Do you feel you could accurately represent that, or do you have something else you think could?
    Lonefly likes this.
  8. AnotherLurk

    AnotherLurk Bartender

    I feel like in some areas, such as the Bridge Deck leading up to the AI core, catwalks would be acceptable or outside main EVA, but in a lot of areas I don't see it working. Ladders are a good idea though.
    Ithalan and Lonefly like this.
  9. Publius

    Publius Bartender

    There are certain areas of the Torch where it's unsafe to move up or down between decks without a jetpack, such as the gap at the bow of the ship between Deck 2 and 3, where moving down from 2 to 3 will leave you in open space and moving up from 3 to 2 is impossible without pushing off the hull completely. I don't think there's any sort of explanation as to why there wouldn't be an effort to make this, and any other similar area, more safe through the installation of catwalks or something similar.

    Of course it would have. Catwalks expressly exist to make a dangerous activity, EVA, safer for the crew that was trained at great expense to the taxpayer. The Torch is not a stealth vessel, it has no LO technology to speak of. There's no legitimate military utility to not having catwalks, and the upside of "maybe having catwalks means that engineer won't go overboard and suffocate to death" seems like value.

    The Torch is already really tacky, which is part of its charm. It's a frankenstein ship that's loaded with vestigial, pointless crap from the previous generation. There are like eight rooms which serve no purpose other than to store garbage from ten years ago that no one wanted to remove. Catwalks are a tiny addition to the ship's hull that's designed to make the crew safer, it doesn't make sense not to add exterior service catwalks because they look 'tacky', despite serving a specific and helpful purpose, when we also have; an old brig, an old QM's office, an old medical, an old galley, an old chapel, those weird old 'engineering' areas on D3 port fore, old dorms, and an old bar.
  10. Tristan63

    Tristan63 Senior Enlisted Advisor

    Theres no drag in space so putting tacky but useful things on the hull can make sense. The SFV Arrow and SEV Torch both aren't designed to touch an atmosphere, given the solar panels. Plus if catwalks aren't able to be mapped in, why not just put more areas for the GUP to fly to? For instance, putting the GUP right next to the engines for repair, or next to solars where an engineer could deploy safely?
    Publius and thebest_player757 like this.