About You What is your Byond key? Karl Johansson What is your Discord username? MelNye#6630 How long have you been playing on Baystation 12? About a year and a half What are the names of your better-known characters? Aleksandar Kovalevsky - Trainer Jerry Jones - Senior Researcher Casen McConnel - Engineer EU-Emerson-153 - Damage Control Technician About The Species What alien species are you applying for? Skrell Why do you want to play as the alien species? Recently I have felt that I am running out of ideas for human characters and have decided to look for alien species to play as. I have taken a specific interest in Skrell due to their unique cultural structure and technological advancement. In addition, the Skrell have a large amount of lore to base a character on, allowing for much deeper characters than some other species. What are some example names for the alien species? A lot of Skrell names are difficult to pronounce for non-Skrell, so nonsense names, names from one specific alien culture, or shortenings are used instead. For example: Uwoo'Kli Xaniitir Wyona Vianiai Xrivatoo Kloa'wiin Joe Paulson Summarize what you know about the species. The Skrell are a race of humanoids, with a lifecycle similar to Earth amphibians. Skrell do not have any large nations or states, rather a vast collection of independent city states. Despite this, they adhere to a caste system, with each caste having a specific role in society. For example, the Kanin-Katish, or the Caste of the Builder, which form Skrellkind's general workforce. Skrellian society has a strong and effective safety net, allowing for (aside from the caste system), a very equally opportune society. The Skrell have many long lasting cultural norms, with the lack of central authority slowing any significant change. The various city states, though lacking a central body to unify them, very rarely go into direct combat with each other. Inter-city disputes are usually resolved via diplomacy or, as a last resort, covert military action. This is due to the War of the Qri-Qerria, which happened as a result of increasing tensions on the continent of Xi'krri'oal, which had become hedonistic, wasteful, and uncaring for scientific or cultural progress. The various inter-sate wars lasted 800 years, beginning in 2400 BCE and finally ending in 1800 BCE. It took almost 700 years to rebuild, with the few survivors taking up the culture of Qorr'gloa, which had remained frugal and progress-focused. Each city state has their own reserve force which double as a police force, however Skrellian Defence Task Forces or SDTFs are used to pool manpower and equipment from multiple cities. These task forces are independent once they are formed, but are still reliant on their founding cities for personnel. Positions in an SDTF are highly sought after as they offer higher pay than the average citizen, as well as priority in healthcare and education for both the position holder and their close family. Despite a general focus on society as a whole rather than individuals, Skrell place a high value on the arts and personal expression, especially music due to the Skrellian language's high vocal range. This can be seen in the existence of the Talum-Katish caste, who are comprised wholly of various artists such as musicians, writers, painters, sculptors, and chefs. Human expansion threatens the Skrell, as the Skrellian population grows very fast due to strong tradition about family size, along with Skrell not having a concept of marriage, rather they have a panel of potential sexual partners. Recently, Skrellian technological development has plateaued due to the logistical and bureaucratic limitations of the many city states as opposed to a central authority. Humans are often viewed as unproductive and individualistic by the Skrell, however the Skrell maintain an alliance with humanity out of necessity. Some more alarmist Skrell have concern that humanity's individualistic nature may rub off onto Skrellian society. Skrell working with humans often struggle to get their emotions across due to Skrellian being a lot deeper and more expressive than any human language, often causing Skrell to resort to body language instead. Skrell do not use facial expressions very often, however, as most of the muscles in their face are concentrated around the lower jaw and throat. In addition, Skrell are most comfortable in somewhat damp environments, which is problematic in a cold, dry, air conditioned spacecraft.