Hi all. Out of lack of anything better to do, I have been searching around the map files looking for stuff to fix. Here is where I'll compile a list of stuff that could use a hand. Looks like everything I know that required direct fixes has been fixed. Hopefully, considering the relative simplicity of most of what I listed, I'll do (and have done) some of these cleanups. Do note this is not me saying dibs on any of these. Below are some more ambiguous/less vital stuff. blueriver-1.dmm & blueriver-2.dmm - Nothing visibly wrong. Could just use a minor modernization. errant_pisces.dmm - Fix the oversight of the cryopods being sleepers. ert_base.dmm - While not particularly outdated, it does feel very questionable. mining-orb.dmm - Has no orb. slavers_base.dmm - Doesn't really make any sense, has the same issue has Lar Maria with it being a shoot-em-up dungeon. Maybe some off-ship abandoned slave roles instead of simple abolitionist mobs shooting everyone? torch1_deck5.dmm - The SRV Petrov, enough said. Probably won't touch it out of sheer confusion regarding what to be done with research in general. z1_admin.dmm - The regular CentCom ferry is a little aged. Don't even know if it actually works. lar_maria-1 & lar_maria-2.dmm - Relies on now-absent virology stuff that just turns it into a shoot-em-up dungeon. OVERHAUL IT ALL. And here's some stuff from said list I finished already. oldpod.dmm - Was touched up, removing shuttle walls and the weird pirate corpse. lost_supply_base.dmm - Had an old-style shuttle that was replaced by a supply drone. voxship-2.dmm - Had some noticeable but present shuttle walls. torch6_bridge.dmm - Used Icarus-dependent flags. mining-signal.dmm - Had very weird diagonal wall turfs over sand turfs. icarus-1.dmm and icarus-2.dmm - Airless plating removed, and medium touchup provided. casino.dmm - Removed shuttle walls. EDIT: Renamed the post considering I keep finding stuff in non-old places EDIT 2: Linked pull requests. EDIT 3: Reorganized again.