Change background image
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Medical for Non-Medical Personnel: Do's and Dont's of First Aid for Ship Crew

Discussion in 'Tutorials & Information' started by Piccione, Jul 27, 2019.

  1. Piccione

    Piccione Petty Officer First Class

    Have you ever seen someone injured in the hallways and thought "Well, gorsh, I sure wish there was something I could do before the Corpsman arrived!"
    Well, wonder that no longer, sport! With this handy dandy guide, you'll be helping MTs save lives in a heartbeat!
    But before we overlook the various type of injury and how to act on them, let's look at a few universal DO NOTs.
    1)DO NOT pull the patient across the floor if they are physically injured, as it will open their wounds. If you have to move them, Grab them, instead.
    2)DO NOT attempt to bring the patient to the Infirmary yourself unless the Corpsmen are all incapacitated or the Infirmary is reasonably close. Moving the patient around a lot will make it more difficult for the Corpsmen to find them, and Corpsmen can transport them much faster.
    3)DO NOT stand in the hallways or around the patient if someone else is already helping them. This will make it more difficult for the Corpsmen to retrieve and transport them.
    4)DO NOT remove the patient's voidsuit or internals mask if the atmospheric conditions aren't safe to do so.
    5)In the case of Traumatic and Burn Injuries, DO NOT use these procedures on Unathi. Instead, feed them the Protein Bar in your emergency box, and then look for the nearest SweatMAX to buy a protein MRE and a Protein Shaker to continue feeding them.

    Now that we're done with the Universal Dont's, let's talk about the signs each type of Injury exhibits, so you can distinguish the problem of the patient and treat them while you wait for the Corpsman to arrive.
    Traumatic Injury:Stammering, Bleeding, Missing Limbs, Bruises or Cuts on Examine.
    Burns:Stammering, Shaking, Missing Limbs, Fresh Skins or Burns on Examine.
    Oxygen Deprivation:Gasping, Uncosciousness, Coughing Blood, "They don't seem to be breathing..." text on Examine.
    Poison/Alcohol Poisoning/Rad Poisoning:Vomiting, Slurred Speech, Disorientation, Mutations (Rad Poisoning),Generally Uncouth Behaviour (Alcohol Poisoning)

    Now that you can correctly identify the types of Injury on crew, we will go over each type to see how you can best treat them while waiting for a MT.

    Traumatic Injury:
    1)Call out the MT on the location. Be sure to include specifics such as whenever it's Starboard or Port,Aft or Fore, near any particular room, etc
    2)Examine the Patient and bandage all visible bleeding (Parts where it says the cut is bleeding, as well as where it says their Uniform is soaked with blood), as well as any missing limb stumps with the Gauze in your Emergency Box, and apply the emergency Autoinjector.
    3)If they're unconscious, check their pulse. If it's zero, apply CPR until the Corpsman arrives. If not, continue with step Four.
    4)If you have an Emergency Trauma pouch, apply it to the patient. If not, look for one in either a Medical Cabinet (There's one in every department, as well as in each Cryogenic Storage room and the Shuttles) or in a Nanomed (There are some around Security, as well as around Research, in Hydroponics and in the Bar.)
    5)Set their suit sensors to maximum if they don't have them.
    6)If any limbs are still bleeding after you bandaged them, it's possible they have Arterial Bleeding. Limb Stumps also ALWAYS have Arterial Bleeding. If the patient is conscious, instruct them to apply pressure on the interested parts by aiming for them and clicking on themselves with the Help Intent until a MT arrives, otherwise, do it yourself.

    Burns:
    1)Call out the MT on the location. Be sure to include specifics such as whenever it's Starboard or Port,Aft or Fore, near any particular room, etc
    2)Examine the patient and take note of any Fresh Skins or Visible Burns. Be sure to bandage any missing limb stumps or bleeding parts with the gauze in your emergency box, and to apply your emergency Autoinjector.
    3)If they're unconscious, check their pulse. If it's zero, apply CPR until a MT arrives. If not, proceed with step four.
    4)If you have an emergency Burn Pouch, apply it to the patient. If not, look for one OR a Paracetamol pill bottle and a Bottle of Ointment in either a Medical Cabinet or in a Nanomed. The latter two items can also be found in white First Aid Kits. Paracetamol is a weak painkiller, but it's important for burns because they're more painful than Traumatic Injuries, and thus patients with them are more prone to pain induced cardiac arrest.
    5)Set their suit sensors to maximum if they don't have them.
    6)If the patient has any limb stumps or limbs that bleed profusely after being bandaged, instruct them to apply pressure or do it yourself until a MT arrives.

    Oxygen Deprivation:
    1)Call out the MT on the location. Be sure to include specifics such as whenever it's Starboard or Port,Aft or Fore, near any particular room, etc
    2)Sometimes gasping can be caused by blood loss, so be sure to check for and patch any bleeding.
    3)Apply your emergency autoinjector.
    4)If the atmospheric conditions of your current location aren't safe, move the patient to a safe location if possible.
    5)If the atmospheric conditions are safe to do so, remove their Internals Mask and Oxygen tank. If they aren't, but you still suspect their tank has ran out, remove their spent internals tank, put a new one on them, and Toggle Internals. Be sure to set the Mask Release Pressure of the new tank to at least 50kPA and no more than 100 by using it in hand, since a higher release pressure will allow for easier breathing even if their lungs are punctured.
    6)If they're unconscious, check their pulse. If it's zero, apply CPR until a MT arrives. If not, proceed with step seven.
    7)Apply an emergency low oxygen pouch if you have one. If not, look for one in either a Medical Cabinet or in a Nanomed.
    8)Set their suit sensors to maximum if they don't have them.
    9)If the patient has any limb stumps or limbs that bleed profusely after being bandaged, instruct them to apply pressure or do it yourself until a MT arrives.

    Poison/Drinking a tad too much/Tanning by the Supermatter Engine:
    1)Call out the MT on the location. Be sure to include specifics such as whenever it's Starboard or Port,Aft or Fore, near any particular room, etc
    2)Check for and bandage any bleeding caused by drunken behaviour/spider bites/engine mishap.
    3)DO NOT apply the Emergency Autoinjector, as the medicine inside it will interfere with the Anti Toxins in the Toxin Pouch.
    4)If you're in the Engineering Department and the patient is radiation poisoned, DO apply the Anti Rad injector. However, be aware that the Anti Rad Injector will NOT stop the toxins released by the Rad poisoning, as it only counters the Poisoning itself, so be sure to follow step 5, as well.
    5)If you have an Emergency Toxin Pouch, apply it to them. If not, look for one in either a Medical Cabinet or in a Nanomed.
    6)Set their suit sensors to maximum if they don't have them.
    7)If they're drunk and particularly belligerent, instruct the nearest MAA to restrain them until a MT arrives.

    And with that, you know know what to do for each type of Injury commonly sustained on the Torch. Be sure to mix and match techniques and treatments in case of multiple types of Injuries, and to always remember that the MT will be better trained to deal with the situation than you if they do arrive early.
    Remember, the safety and health of the Torch is in everyone hands, YOURS as well!
     
    Nattnissen and thebest_player757 like this.
  2. Roland410

    Roland410 Petty Officer First Class

    It's also a good idea to hook them up to internals if they're in crit, as it can prolong the time before braindeath occurs.
     
  3. Give em a nice CPR kiss and some oxygen juice and call it a day I say.
     
  4. Roland410

    Roland410 Petty Officer First Class

    Doesn't work as well when their lungs are busted or if you can't do mouth-to-mouth.
     
  5. Chinsky

    Chinsky Retired Staff

    tl;dr if someone's downed and not moving/screaming/whining:

    1.Inapro injector
    2.Call for medic
    3.Bandage bleeding parts
    4.Keep doing CPR until medic comes

    If someone is down always go for inapro, ignore bitching from 'but muh dylovene'. Inaprovaline is single most powerful chem you have because it gives you /time/. An injector is just 5u so if they do need dylovene you can easily get it to them by injecting 10u. Important part is that them dying slower gives you that time to check if they need dylovene.
    Do not think, inject inapro.
     
  6. Chinsky

    Chinsky Retired Staff

    Now to factchecking

    Wrong. It can't. Gasping means they didn't get enough oxygen, meaning lung damage or thin atmo. While lack of blood can affect oxygenation, it doesn't trigger gasping.

    While using their OP regen is nice, it doesn't mean you /shouldn't/ prevent them from bleeding out and such. All of first aid stuff still applies to unathi, just have to get nutrition going first.

    Actually bandaging now counts as applying pressure, so this isn't needed if you bandaged the wound form which artery is sprutting.

    Not really a thing, high-pressure internals offset lung damage a bit and that's it, can't go above 100% oxygen. Inapro or fixing circulation/volume is only way to buy time.
     
  7. CrimsonShrike

    CrimsonShrike Sol Gov Pilot

    WIll always recommend high pressure oxy, specially since lung damage is very common for explorers and hangar crew.