Change background image
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Monimus - Skrell

Discussion in 'Trials' started by Monimus, Apr 2, 2021.

Thread Status:
Not open for further replies.
  1. Monimus

    Monimus Game Administrator

    About You

    What is your Byond key?
    Monimus

    What is your Discord username?
    Monimus

    How long have you been playing on Baystation 12?
    Since 2016-ish.

    What are the names of your better-known characters?
    Cassian Darrow, Chief of Security.

    About The Species

    What alien species are you applying for?
    Skrell

    Why do you want to play as the alien species?
    I've been meaning to make an application for Skrell for quite a long time, generally because I've always enjoyed interacting with them IC. Having read through their lore, I'm looking forward to trying something new and playing something other than a human for a bit of a different roleplay experience.

    What are some example names for the alien species?
    Uwoozii Vri'Vrix
    Zixuuq Zixqil
    Aylas Sheffield
    Halian Starsong

    Summarize what you know about the species.
    The Skrell are a bipedal, amphibious race hailing from Qerrbalak in the Qerr’Vallis system. The species still bear the hallmarks of a water-dwelling people; gills found on the back of their neck and protected from the elements by three headtails, webbed fingers and feet, and large dark eyes that allow the Skrell to see underwater and in poorly lit areas. Their heads (simple, when compared to that of humans) do not allow for much in the way of facial expressions, and this has often (when taken in conjunction with the limited ability for Skrell to convey emotion or feeling through human language) lead to the wrong assumption by humanity that the Skrell are not an especially emotional race. This is not the case, and instead the Skrell are very much an emotional species – with a vocal range wider than that of humans that lends itself to captivating song and moving oration. Similarly, their written language is unique in that it focuses on conveying the feeling of a story and is more visual than human literature.

    Technologically, the Skrell are more advanced than humanity and have a long and rich history that is estimated to date back to at least 20’000BCE. The ‘early years’ of their civilisation appear to have greatly influenced the Skrell as a species, with the Qarr’kloa Civil War for example leading to the formation of the independent system of city-state governance that still exists to this day. Similarly, the Qrri-Qerria War remains a stark warning against indulgence, individualism at the expense of society, and unchecked ambition for conquest. As a whole, the Skrell seem to have learned from these past ‘mistakes’ more effectively than humanity has proven able to do – and this in part may be owed to their form of government that is something of a mix between a monarchy and meritocratic democracy. The various academies of each city-state form the legislative body that works in tandem with a monarch (though each monarch has to pass ‘tests’ that prove their eligibility for the role, again speaking to the meritocratic nature of the species), and while this has certainly proven an effective method that has allowed the Skrell to expand and flourish, it does make the cities particularly slow to react and implement change. This has proven to be a growing issue after the recent establishing of relations between Skrell and Humanity, with the latter’s long-term monetary economy proving to be a particularly difficult issue for the Skrell, who have traditionally not hoarded individual wealth.

    Relatedly, Skrell society is made up of a caste system that has created generations of Skrell passing down their knowledge in specialised fields of work. Certainly, the caste system massively influences the individual lives of the Skrell, but where humans may look at this system as an assault on individualism and ‘trapping’, the Skrell do not carry such considerations. For them, it is a means of most efficiently organising their local society and maximising their own potential. Within these castes, there is still the potential for some mobility – with all castes for example having Qerr-Koal who advise the Qerr-Skrria, and are more adept and involved with politics than others of their own caste may be. More than this, the caste system impacts more than just employment and is instead something that can shape the lifestyle and attitudes of each Skrell. Whether they’re a more individualistic, adventurous Talum-Katish or a fundamentally communal, pragmatic Raskinta-Katish. Something that’s important to stress is that castes don’t seem to function as a ‘rank system’, and while individual Skrell within each caste may perform functions more important to the city state than others, there does not appear to be an innate superiority to any of the castes.

    I’m wary of regurgitating wikilore, so I’ll happily answer questions.
     
    Kozak411 and Samuuu3 like this.
  2. Kozak411

    Kozak411 Forbidden Moderator Game Moderator

    Monimus doesn't give his character list credit. Albeit rare, he does occasionally play characters in staff events - characters that, although their names don't stick with me, always tend to pull others in just the right way to make a conflict that feels natural and doesn't rush to any of the easy endings. There's more depth to this noodle than meets the eye, and I feel like Skrell is one of the species on bay that will only bring that out and show off his shiny, RP-nerd insides.
    And drag him out of the Darrow comfort zone.
     
    Monimus likes this.
  3. Eckles

    Eckles Senior Administrator Game Administrator Skrell Species Maintainer

    Hello. Much wiki.

    Questions!


    1.How do you feel a skrell from one given caste of your choice sees their place in life? In society? Compared to other skrell? Answer this from the perspective of an individual, not a glorified stereotype of their castes ideals.

    2.What do you feel is the primary issue facing the Skrell as a whole is?

    3. In what ways do you feel the Skrell and Humanity contrast?

    4. A Malish-Katish, serving as a trauma surgeon in the emergency department of a large central hospital, is beset with a sudden rush of patients, as are most other hospital staff. The Malish now has a serious situation infront of them, they have three patients: Two of these are the sons of the city-states Qerr-Skria, badly wounded from a shuttlecrash. Their wounds are deadly, and will require vital medical treatment soon. The other possible patient is a Kanin-Katish, who you are aware is the supervisor of the Cities water treatment and processing plant, responsible for the water supply for the entire city. They have been brutally wounded carrying out vital repair tasks to the system and are, likewise, in need of urgent treatment. Whoever is left to be treated second has exceptionally low chances of survival. Who would the Malish choose to treat first, and why?

    5. How do you feel Skrell handle conflict resolution between each other? How about with humans/other aliens?
     
  4. Monimus

    Monimus Game Administrator

    1.How do you feel a skrell from one given caste of your choice sees their place in life? In society? Compared to other skrell? Answer this from the perspective of an individual, not a glorified stereotype of their castes ideals.
    Quilzum Zixuul is a Kanin-Katish holding a position equivalent to that of a structural engineer for their city-state in the central system of Mo’Gi, not far from Qerr’vallis. Quilzuum is satisfied with their place in life and society, recognising and getting fulfilment from their work towards improving the city-state in which they live. They do not regularly ‘compare’ themselves to other castes, but nonetheless have formed opinions on those they have met through their course of work and elsewhere. For example, while Quil enjoys and respects the work of the Talum-Katish, they believe that their works should reflect a communal society that values the whole over the individual. Stories of some Talum, and others, hoarding ‘human money’ along the border systems is concerning for Quil – and indeed works that praise more unconventional, individualist outlooks, are not well received by Quil. Certainly, the Kanin are a traditionally more conservative caste, but Quil’s proximity to Qerrbalak likely plays a role in their more traditional views, too.

    More broadly, Quil recognises the important role each caste plays in maintaining the social cohesion and way of life that has allowed the Skrell to prosper for so long. It is not that they abstain from politics, but Quil is by-and-large focused on their own role within their city-state, as well as their family and closest friends.

    2.What do you feel is the primary issue facing the Skrell as a whole is?
    I believe the greatest threat facing the Skrell is their unchecked population growth. Given how embedded bondings are in Skrellian society, it is hard to see what means the city-states and academies will devise for controlling the population growth – and indeed, thus far, their only solution has been to keep expanding. As the Skrell find themselves in an ever-smaller galaxy, with other spacefaring peoples starting to border them, there is a danger that they will ‘sleepwalk’ (through lack of decisive action) into a crisis of overpopulation – which could be compounded by a faltering economy with the rise of competition from humanity.

    3. In what ways do you feel the Skrell and Humanity contrast?
    Most obviously, Skrell have a far greater deal of social cohesion and pragmatism, working together for the benefit of the whole. When a Skrell reflects on what their achievements in life will be, it would likely be focused on how they benefitted their city-state, whereas humanity has a much greater deal of individualism. They, in stereotypical terms, will consider themselves before the society around them. This is perhaps best exemplified through the short-term currency that the Skrell use, as compared to the system of humanity that encourages hoarding wealth and putting yourself first. Beyond this, Skrell as a whole seem to have a much greater ‘social memory’ than humanity. They do not want to repeat the mistakes of their ancestors on Qerrbalak, and have been greatly effective in not doing so, whereas humanity has the oft-repeated saying of being doomed to repeat their own history.

    4. A Malish-Katish, serving as a trauma surgeon in the emergency department of a large central hospital, is beset with a sudden rush of patients, as are most other hospital staff. The Malish now has a serious situation infront of them, they have three patients: Two of these are the sons of the city-states Qerr-Skria, badly wounded from a shuttlecrash. Their wounds are deadly, and will require vital medical treatment soon. The other possible patient is a Kanin-Katish, who you are aware is the supervisor of the Cities water treatment and processing plant, responsible for the water supply for the entire city. They have been brutally wounded carrying out vital repair tasks to the system and are, likewise, in need of urgent treatment. Whoever is left to be treated second has exceptionally low chances of survival. Who would the Malish choose to treat first, and why?
    The Malish would treat the Kanin first, because that is more beneficial to the city-state. If the water supply is hindered, the entire city would be at risk. The role of Qerr-Skria is not by any means hereditary, and while it is unwise to have the Qerr-Skria ‘against you’, there is only one option for the Malish in this situation, and it is to act for the benefit of the entire city. This decision is not something they will take lightly, and indeed the high-pressure of the situation will not benefit them, but following it rationally leaves only the aforementioned decision.

    5. How do you feel Skrell handle conflict resolution between each other? How about with humans/other aliens?
    It would be wrong to say that the Skrell are harmonious with one another, and conflicts between city-states can and do occur. However, the comparatively low-numbers of Raskinta and memories of the wars on Qerrbalak have instead turned the Skrell to more underhanded means for furthering their agendas when conflict is necessary. Covert, precision strikes by special task forces and assassinations would be preferable to open conflict. That said, such action comes after great consideration and debate in the first instance. Skrell are not impulsive, and it is therefore likely that more diplomatic means would be tried to resolve any conflicts between city-states before decisions are made for more aggressive means.

    I think this logic extends to their dealings with other spacefaring nations, too. With the Ascent for example, all-out war has instead given way to a cold war with the intelligence-gathering, covert operations mentioned above - but diplomatic channels are more widely available and accepted now. With regards to conflict with humanity, I think similar logic would apply. That being to resolve through diplomatic means if possible, and if not, resort to small-scale, clandestine operations with precise targets and desired outcomes to force a resolution.
     
  5. Eckles

    Eckles Senior Administrator Game Administrator Skrell Species Maintainer

    V good.

    Gimmie two character concepts for your first couple warbles.
     
  6. Monimus

    Monimus Game Administrator

    1)
    Qixzook Volqrxim (called ‘Kicks’ by his non-Skrell colleagues) is a Raskinta-Katish, born in the border system of Kel’Xi, to one of the myriad city-states there. Their close-proximity to humanity has allowed for a greater ‘culture bleed’ than might be found elsewhere, deeper within Skrell space. That’s not to say Kicks is raging against the machine – or indeed even questioning the currently functioning Skrellian society – but, instead, is merely a little more curious about humanity than perhaps other Raskinta that may be found deeper within their territories. This would come to greatly influence their decision to volunteer themselves as part of an exchange programme. Before this, however, Kicks was raised much like the others of his caste, and his upbringing certainly wouldn’t much stand out – although, he was a particularly skilled practitioner of Terr’Mapla, and regularly competed in tournaments with others of his age. His demonstration of skill in this area likely contributed to his eventual acceptance to an SDTF at the age of 28, joining the Me’kerr-Ketish. Three years later, they would tentatively apply for, and become accepted to, an exchange programme with the Expeditionary Corps offered to them for approximately one year.

    Ever curious about human customs – and particularly their own martial peoples – Kicks is rather inquisitive, and is intrigued to have the company of both Expeditionary Corps and Fleet personnel aboard the Torch. The growing pains are still present, however, as Kicks adjusts to the far more rigid rank structures – and they have landed themselves in hot water more than once through their rather blunt manner of speaking.

    2)
    Volxuq Zaooqilqooxm (Vol Zao) is a Skrell of the Malish-Katish caste, born in the central Skrellian system of Xo’Qla. They have never been especially social, much like many Malish, though they do have an exceptionally strong bond with their Qarr-Baqa (three others). Their fascination has always been with flora and the different ecosystems found throughout the stars, and upon the completion of their education to the stage of Qerr-Mogg (where they had specialised in such subjects), they quickly found themselves employed by Qorr’moa Inc, recognised for their talents that matched with the objectives of the company.

    Since then, this lonely homebody has travelled across much of Skrellian space, which has proved nothing short of a great challenge. Their circumstance is about to get even more so, however, with an upcoming corporate exchange being arranged (and that Vol reluctantly agreed to) with NanoTrasen. As part of this, Vol was arranged to work aboard the SEV Torch, seemingly perfect for one studying new ecosystems and unencountered flora. Certainly, their talent in this field of work is recognisable – but Vol has failed to form friendships with those around them, unable to connect with the strange humans that mostly occupy the Torch. It was always hard enough for them to form friendships with other Skrell, nevermind another species. Communication with their Qarr-Baqa is spotty this far in deep space, too, and Vol will soon have to overcome their own personal challenges to fit in better to the Torch – or risk having an insufferable ten more months.
     
  7. Eckles

    Eckles Senior Administrator Game Administrator Skrell Species Maintainer

    Looks good to me.

    Warbledom approved.
     
Thread Status:
Not open for further replies.