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NL208 - IPC

Discussion in 'Accepted' started by NL208, Oct 16, 2020.

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  1. NL208

    NL208 Assistant

    About You

    What is your Byond key?
    NL208

    What is your Discord username?
    NL_208#2951

    How long have you been playing on Baystation 12?
    Three months.

    What are the names of your better-known characters?
    Dominic Livingstone (physician)
    Brian Livingstone (deck chief)

    About The Species

    What alien species are you applying for?
    IPC

    Why do you want to play as the alien species?
    IPCs are an interesting concept, especially Bay's implementation of them. In particular, the concepts of IPC shackles and the different generations of positronic intelligence both set the stage for interesting RP scenarios (ethical debates, being forced to obey shackled lawsets, etc.)

    What are some example names for the alien species?
    Most IPC names take the form of either a simple mononym or a serial number. Examples from in-game include Curtis, Fibre, SINA-640, and ACADU-1570.

    Summarize what you know about the species.
    An IPC is made up of two distinct parts: its chassis - whose appearance varies but will always remain humanoid - and its positronic brain, which is contained within the chassis. The positronic brain is the main driver behind the IPC's actions and thoughts. There are three main generations of positronics.

    First generation (2215-2232)
    Positronic intelligence was first introduced as a concept by a research organization known as Chiron in 2215 with the creation of the first-generation positronic brain. By 2216, first-generation positronics were in limited production as products for sale. In 2221, positronic technology made its first major break into the labor market as a corporation in Sol replaced its assembly-line workers with positronics. (This is also probably when the first xenophobic sentiment against positronics cropped up - by this point, at least some humans would consider positronic intelligence a threat to their jobs rather than just a passing novelty.) By 2230, Chiron had signed an agreement for mass production of positronics with Xion, a hardware manufacturer, after encountering difficulties with the production process in 2229.

    Compared to the later two generations, the first generation of positronic was clunky, prone to breaking down, and inflexible. Their behavior, guided mostly by programmed instructions, was generally closer to that of a machine than a proper consciousness. They were almost incapable of sentient thought or learning and focused only on their tasks. For this reason, they were mainly used in unskilled or repetitive, easily-programmable labor during their period of widespread use. This also meant that first-generation positronics had no concept of freedom and were always treated as property.

    By 2308, the first generation has all but disappeared from circulation, having broken down or been phased out in favor of newer generations. A few units remain in circulation, but they have mostly been replaced with second and third generation positronics.

    Second generation (2232-2273)
    Xion bought Chiron outright in 2232. Six years later, in 2238, the second generation of positronics came about. Many of the major drawbacks of the first generation of positronics were resolved with the newer model. Their hardware was far more reliable and less prone to breaking down. Instead of being programmed with specific sets of instructions, they learned how to do their jobs through training, much like a human would. This allowed them to do more complicated jobs, ones not necessarily needing to be unskilled or repetitive to the point of being easily programmed.

    Probably the most notable and controversial difference between the generations, however, was the second generation's ability to hold a human-like sense of identity. They could form opinions, have distinct behavioral patterns, and even simulate emotions. (It's worth noting that positronics are unable to fully feel emotions or morality. Instead, second and third-generation models are taught to simulate these behaviors to better integrate with human society.)

    The ability to freely form opinions and a sense of identity gave rise to positronics seeking freedom from human ownership in order to pursue their own interests. The issue first reached the Solarian legal system in 2253, when a court dealing with human rights granted a positronic freedom through purchasing itself. The decision was later upheld on appeal from the positronic's owners, setting a defining precedent for the SCG's stance on positronic freedom. By this point, positronic freedom was a major political issue within the SCG, and owners began imposing more restrictions on their IPCs.

    In the years following, several groups were formed to advocate for positronic freedom. The most well-known of them was the Positronic Union, which began as both a political movement and an unrecognized state. In 2269, it was first founded with a reported count of one million "citizens", and market demand for positronics suffered a major crash. Fifteen years later, in 2284, the Union was recognized by the SCG's senate as a non-voting member state.

    After the founding of the Union, demand for second-generation positronics continued to decline. In 2273, Xion shut its last production line, effectively ending mass production of second-generation positronics.

    Third generation (2283-present)
    From 2275 to 2280, Xion prototyped several models of a third-generation positronic. Displays of the new generation to potential buyers were usually quiet and closed off, and the third generation's intelligence was inferior to the second generation's. In 2283, a countermeasure was developed for the positronic freedom drive - the integrated compliance sub-computer, also widely known as a "shackle".

    Shackles worked through an unremovable, integral connection to the positronic thought process. Thoughts were filtered through it and checked against a set of rules programmed into the shackle, much like an AI, cyborg, or other bound synthetic's lawset. If the positronic's thoughts went against the rule set, they would be disrupted with feedback. All shackles prevented the positronic from considering the idea of freedom.

    Aside from the shackle, little about positronics' way of functioning changed from the second generation to the third. However, not even this change revived Xion's fortunes right away - the concept of the shackle added a new layer to the issue of positronics' status. Ethical, legal, and PR concerns greatly limited interest in third-generation positronics on their initial release.

    In 2292 and during the Gaia Conflict, the Fleet found itself in need of the support of reliable positronic intelligence. To accomplish this, it signed a deal with Xion to use a limited number of third-generation positronics as tactical support aboard its starships. The newly-commissioned positronics brought the Fleet success in several engagements, providing an opening for Xion. When the conflict ended in 2292, they seized on the opportunity and dedicated much of their marketing to the success of the positronics during the Conflict.

    By 2301, demand for positronics was slowly but surely recovering to the point where Xion had been able to reopen an old production line. Presumably, by 2308, third-generation positronics are moving closer to overtaking second-generation positronics as the most common generation in service within the SCG, despite the ethical concerns raised by their shackle.

    Character concept:

    RESC-254081 is a second-generation positronic who works as an MT on the Torch. It was commissioned from a smaller, non-Xion manufacturer in 2272, making it one of the last second-generation positronics made before the end of the generation's mass production. It started its life on Pluto, being commissioned by a local hospital in need of reliable medical technicians. After the Gaia Conflict, as third-generation positronics became more heavily marketed, RESC was phased out at his hospital in favor of the newer, more compliant third generation. Its time as an owned positronic over, it found work with the SCG and was deployed to the Torch in 2308.

    Its chassis is all Ward-Takahashi, with many parts having been replaced over its years in service due to abuse taken while working on Pluto. It was constructed on a tight budget, meaning that most of its training went towards ensuring it did its job properly rather than socializing with humans. For this reason, its voice sounds clearly robotic and it may or may not remember to simulate proper emotions when speaking with humans on the Torch.

    (All right, this app was too damn long. whoever has to go over it, my apologies.)
     
  2. Spookerton

    Spookerton Public Kōhai №1 Director of Administration Head Administrator Game Administrator IPC Species Maintainer Donator

    Works out for me. Thanks for the effort and attention to detail. You'll have the machine race by the next round. :)
     
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