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PurpleGenie56 - Skrell

Discussion in 'Trials' started by PurpleGenie, May 3, 2021.

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  1. PurpleGenie

    PurpleGenie Assistant

    About You

    What is your Byond key?

    What is your Discord username?

    How long have you been playing on Baystation 12?
    About nine or ten months

    What are the names of your better-known characters?
    Nova Ramos, Karina Larson, Leah Altman

    About The Species

    What alien species are you applying for?

    Why do you want to play as the alien species?
    Skrell is a good opportunity for a new perspective and way to roleplay. I've felt the need lately to branch out and diversify my play and interactions with people. Seeing the world through the dark and moist eyes of a Skrell is the perfect way to do just that.

    What are some example names for the alien species?
    Xrimvol Qrrazaoo
    volqix Zixzao
    William Xuqqr (A human name for use among humans)
    Summarize what you know about the species.

    The Skrell hail from the verdant swamps of the planet Qerr'Balak. A bipedal race of amphibians with advanced technology and a sophisticated culture. Skrell society lacks any kind of centralized hegemony over society, and is instead organized into thousands of city states all across their empire. City states are run by a council of academics in addition to Qerr-Skira, an executive position roughly analogous to a monarch. This reflects how the Skrell hold practicality at the center of their governance and society as a whole. Skrell society is organized into a caste system that serves to provide everyone a role in society while still allowing for individuality. One's caste might determine the training they receive for a given role but within that training they're given a wide latitude to find what feels right for them. A Caste will also have some bearing on the way a Skrell sees their role and society as a whole, although a caste's demeanor is somewhat of a stereotype and the individuals within them may or may not conform to the popular attitude. The ethos of Skrell society holds that an individual's duty is to provide for the good of the whole, over the needs of the individual. That being said they are still themselves, individuals. Society might steer them to the good of the collective, but Skrell are just as capable of being self interested yet this will manifest itself in more subtle ways than it would a Human.

    Skrell avoid violent or physical conflict whenever possible, instead typically favoring diplomacy. This stance began to crystalize after a cataclysmic civil war in their early history that taught them painful lessons about the cost of conflict. Aversion to violence should not be mistaken for weakness or fear however. Diplomacy between Skrell cities or organizations can potentially be cutthroat or malicious, but this is done quietly through subtle maneuvering. The Skrell had in no way neglected their military ability just because diplomacy is seen at preferable. The Skrellian military is a complex microcosm of their society as a whole that operates as a society in and of itself in many ways. Caste still plays an important role, with subdivisions for specialized needs. It's worth mentioning that the military bucks many norms of the Skrell by placing the warrior caste into leadership roles. But this reflects that a warrior is more suited to lead a military than the caste that occupies civilian leadership positions.

    In the present setting, Skrell society is in a comfortable place overall. They're powerful and advanced technologically and culturally. Even with no physical threat however, the skrell find themselves with a degree of uncertainty about their place in the cosmos that's slowly becoming harder to ignore. Their technological edge is clear and undeniable compared to Humans, but the gap is closing. Coupled with that Skrell technology is feared to have hit a plateau, with no major innovations in recent memory. Fears of stagnation are worsened by the rapid expansion of the Humans and concern about their often confrontational nature.
  2. Eckles

    Eckles Senior Administrator Game Administrator Skrell Species Maintainer

    "City states are run by a council of academics in addition to Qerr-Skira, an executive position roughly analogous to a monarch." - Make no doubt, the Qerr-Skria is a monarch. Just one that has executive and judicial authority combined. And isn't hereditary.

    The council they keep is not the same as the academic assembly that is the legislature, with their council serving as an advisory body.

    "One's caste might determine the training they receive for a given role but within that training they're given a wide latitude to find what feels right for them" - Less about specific training and more about career choices. A Kanin and a Raskinta won't both turn up for a job as a security guard and get given different training. More it may influence how they approach their individual job. E.G. You could have a Talum and a Kanin Architect. The Talum focuses on form and the Kanin cares only for function and both may sacrifice the other for whatever their priority is.

    "caste's demeanor is somewhat of a stereotype and the individuals within them may or may not conform to the popular attitude. " - Yes and no, your caste influences your immersed culture heavily. You are grown up and in that. It's not always a case of stereotyping and a case of being very much what they are rigidly brought up in.

    "The Skrellian military is a complex microcosm of their society as a whole that operates as a society in and of itself in many ways" - While true for the Raskinta caste and military in general, it is important to also note that outside of planets, the Skrell Military actually rules supreme in the void. They manage space, habitats, stations, installations, all under the authority of whatever the local SDTF is. So for voidbound warbles the existence of pervasive warble military culture is there.

    "Even with no physical threat however, " The Skrell have many physical threats, indeed, humanity is always a potential one (they know full well that humanity has many hostile elements) as well as issues from other ends, the ocassional ascent attack still happens, and they have a long, massive, huge space border with many, many aliens, many of which are quite hostile and dangerous.


    1.How do you feel a skrell from one given caste of your choice sees their place in life? In society? Compared to other skrell? Answer this from the perspective of an individual, not a glorified stereotype of their castes ideals.

    2.What do you feel is the primary issue facing the Skrell as a whole is?

    3. In what ways do you feel the Skrell and Humanity contrast?

    4. A Malish-Katish, serving as a trauma surgeon in the emergency department of a large central hospital, is beset with a sudden rush of patients, as are most other hospital staff. The Malish now has a serious situation infront of them, they have three patients: Two of these are the sons of the city-states Qerr-Skria, badly wounded from a shuttlecrash. Their wounds are deadly, and will require vital medical treatment soon. The other possible patient is a Kanin-Katish, who you are aware is the supervisor of the Cities water treatment and processing plant, responsible for the water supply for the entire city. They have been brutally wounded carrying out vital repair tasks to the system and are, likewise, in need of urgent treatment. Whoever is left to be treated second has exceptionally low chances of survival. Who would the Malish choose to treat first, and why?

    5. How do you feel Skrell handle conflict resolution between each other? How about with humans/other aliens?

    6. In many ways, Raskinta and Kanin seem like they are quite similar in mentality, culture and approach. But how do you feel Raskinta and Kanin might contrast?

    Also gimmie two character concepts.
  3. PurpleGenie

    PurpleGenie Assistant

    1. A Raskinta-Katish is a protector of society, the one who stays awake on watch while everyone else is asleep. Life is often difficult for them, and their education is taxing both physically and mentally. But they're not alone in it all. They've got a strong community around them that makes the hardship bearable. Skrell civilization is theirs to guard. While it's no one individual's duty a Rashkinta could see this charge as a privilege or a burden and indeed, maybe as both. Being born into a warrior caste comes with a life of being inundated with stories of conflict, pain and loss. The reality of war is well known to the Rashkinta. They endure these things so that other Skrell don't have to. That comes with a feeling of pride, and maybe just a touch of jealousy at times.

    2. The primary issue of the Skrell can be distilled into "humans". Humans are spreading quickly and their willingness for conflict is a source of concern. Things are amicable now, if only barely. Still, humans are rapidly improving on their technology by leaps and bounds while the Skrell who could once comfortably call themselves the most advanced, are facing the possible reality of technological stagnation. Furthermore, Skrell on the fringes near human society have begun to adopt some human behavior and customs. While this is a quirk of some systems far from Qerr'valis, contact with humans is still very recent in the grand scheme of things. If this stays on the edges of society or evolves into something larger, only time will tell.

    3. Past the obvious physiological differences, the mentality of Skrell and humans are almost the opposite. Skrell society places value based on the good of the whole, be that one's family, city state, or all of Skrellkind. One shouldn't judge actions on the benefit they bring to the individual making them, but on what good it will do for others around them. I generalized that sentiment a bit, but that line of logic is deeply rooted in their thought process and culture. Humans on the other hand by and large (though some human cultures are more collectivistic than others) see personal benefit as the goal. To humans, the accumulation of personal wealth and power brings benefit to others in its wake. A human who starts a company that becomes successful becomes rich in the process, while also employing and bringing benefit to others. But this comes from self interest, not a desire to see people employed. But a human who does this is seen as successful and a model to be copied. Skrell would not look favorably on what they see as motivated by greed.

    4. The Malish-Katish would treat the Kanin-Katish. Their position ensuring the city-state has clean water is important to everyone living in it, and everyone would suffer if there was a disruption. The sons of the Qerr-Skira might be Qerr-Katish and therefore occupy a high status, but the role they serve is in no way as consequential to the city-state's wellbeing as the Kanin's is.
    Additionally, treating the Kanin would guarantee they get the best care possible. Trying to treat the two sons, two critically wounded patients at once, would be extremely difficult and may result in them dying anyway. If that option was taken, all three could potentially die.

    5. Between each other, Skrell avoid open hostility. So to resolve conflict they'd enter talks and negotiate a solution to whatever issue might be at hand. The majority of conflicts are probably solved by talking out the problem, either between the parties involved or with the addition of an arbiter. That doesn't mean it's always done in good faith though. Skrell are capable of being underhanded. Especially in the field of city-state politics things can be hostile and conflicts could be resolved in covert ways up to and including assassination. But the key thing is that these conflicts never become overt. Humans and other races the Skrell might deal with (especially the Ascent) have no reservations about being openly hostile. When dealing with these races, the Skrell would not return hostility with hostility, and would retain their diplomatic stance during negotiations. They would need to take extra care that this doesn't lead to the impression that they're weak or unwilling to stand their ground however. They would need to be far more firm when dealing with an aggressive human in negotiations.

    6. (This is a tricky one! I had to resort to nitpicking the wording on the wiki so please bonk me accordingly if I'm way off base here.)
    The Kanin and the Raskinta might have similar mentalities and cultures between the two, but one being workers/craftsmen and the other warriors, there's going to be a divergence of views. A big difference in the work they do is that the Kanin create new things. Not in the artistic sense, but they build and perform services. Like the Raskinta they aren't wealthy, but what they do have is a tangible result of their work. When a Kanin works to create something, they'll have a tangible result they can see, hold, et cetera. Maybe it's an article of clothing they stitched together for sale, or a building they worked on as a laborer. So even with the caste's culture making individualism hard, Kanin have a source of fulfilment in seeing the results of what they do. Raskinta by contrast don't create. In a way they maintain. They keep order and keep things safe. A hard day's work for a Kanin might look like a well made product, but for a Raskinta, a day's work might be safe streets or a nice and orderly public square. It's not the kind of thing's easy to draw gratification from. Based on this I think the Raskinta while still very conservative and on the whole unconcerned with personal development probably have more of an inclination to look outwards and be curious. And (going off the wiki wording) the culture of the Kanin dampening individualism to me says that this is something done actively and reinforced. The Raskinta by contrast have their time consumed by their training. It occupies their thoughts and doesn't leave room for much else. But when broken out of that tunnel vision, I think the Raskinta are more open to new ideas than the Kanin. To back up this idea I cite the Qala'oa SDTF adopting human customs and views. It's maybe out of pragmatism that the Raskinta in charge would allow this to go on. But either way it shows that they aren't rigid to the extreme.

    Character concepts:

    Xuqmzaoo Qixquuqil - Raskinta-Katish - SDTF (off ship): Xuqmzaoo was born and raised in a City-State close to but not quite on the fringe of Skrell territory. A fairly prosperous regional trade hub, the city was under near constant threat from a violent Qerr-Gila cell. This gave Xuqmzaoo a feeling of urgency in their training. On finishing education and entering the city's police force, Xuqmzaoo eagerly got to work fighting the good fight against the Gila. For a time this was a great source of joy to them, being able to combat such a threat. Getting their first arrest on a Gila hired thug is among Xuqmzaoo's proudest memories. Eventually however, things became disconcertingly quiet. Months passed with no activity that could be in any way traced to the Gila cell occurred. Eventually it was determined that the cell had left the city for unknown reasons. Xuqmzaoo had conflicting feelings about this. What was originally elation at a safer city became tainted by meaninglessness as Xuqmzaoo's days were reduced to routine patrols and scolding misbehaving children. Xuqmzaoo began putting extra effort into mundane daily tasks that didn't call for it until their superiors noticed the behavior and questioned them on it. Xuqmzaoo's superiors recommended they consider candidacy for the SDTF, assuring them that their performance was more than adequate to be a viable recruit. After some thought Xuqmzaoo did indeed apply to the SDTF. They consider it the best decision they have ever made.

    Quilzix Vol (simplified from Quilxizqrrquum Volquumquur) -Qerr-Katish - Bridge Officer: From an early age, Quilzix was unnerved by the idea of being in leadership. This fear was made all the more inescapable by being a member of a royal family. Although competent at their studies, they always seemed to lack a flair for socializing and indeed found it to be a struggle at times. Fixing this proved difficult but Quilzix eventually improved their social skills to adequate levels, but leadership continued to be a dirty word to them. Quilzix was in a difficult position, of course they wanted to do the best possible but the fear couldn't be shaken no matter how hard they tried. Over time Quilzix began to consider the SDTF. Raskinta-Katish were the leaders there, it could be a way out while still contributing meaningfully. Being a Qerr-Katish it was inevitable that Quilzix would be placed in some kind of diplomatic role. But the lingering social concerns that Quilzix may have had were far outweighed by the benefits. The entry was difficult but Quilzix was able to join the Qala'oa SDTF and was put to work as an emissary to the contributing city-states. At this point diplomacy and socializing had become easy, and it was no longer a concern though interactions with non-skrell were initially not nearly as successful for Quilzix on the rare occasion they happened. It was another obstacle to overcome. Quilzix push to interact with non-skrell caught attention, and they were eventually offered participation in an exchange program. Quilzix accepted with some hesitancy, and a lot of excitement for many new experiences this would bring.

    (This was a lot, sorry about that. Thank you for considering me.)
  4. Eckles

    Eckles Senior Administrator Game Administrator Skrell Species Maintainer

    1. Good nuff.

    2. Good.

    3. Good.

    4. Good.

    5. Good. But also, if the ascent/whoever's actually invading them, they're pretty capable of being exceptionally aggressive militarily and going on the offensive.

    6. It is important to note that the Kanin can and do create in the artistic sense, though perhaps not always intentionally. You could have the equivalent of a swiss watchmaker whose a Kanin. Or a famous Kanin architect, so on. Many of these things may be functional, but their design or construction can easily be considered an artform in and of itself. Good though.

    I would note that not all Raskinta go into the security/law enforcement/military business. Some of them do go off and focus on SPORTS or entertainment. Maybe not a lot, in some cases, but still, the option's there.


    "a violent Qerr-Gila cell." Just to clarify, remember, Qerr-Glia are still Qerr-Katish at their ancient core. They're masters of manipulation and getting their fingers into many, many pies. Outright violence is probably not going to be very common, except in small, highly focused, individualised cases.

    May want to rethink this to be less Qerr-Glia centric because it implies a level of violent criminal organisational involvement that's rather uncharacteristic.

    Also make sure you consider your warbles SDTF Sub-caste (read ze military page).

    "Qerr-Katish - Bridge Officer" - This one's a no go. While there's nothing wrong with the backstory because it definitely works, they're relegated to a diplomatic role, as they should be, this does not translate into being a bridge officer. Bridge officers are a ships control crew, they fly the ship, handle sensors, navigation, comms, etc. This isn't something that they would have literally any training for as a Diplomatic Agent in an SDTF and not something the Skrell would be looking to provide or authorize. Bridge crew on warble ships are going to be Raskinta and Kanin. So basically, don't use this one on the Torch in this role.

    Other than that, approved. Please hit me up at any time if you have any questions or want to run a char concept by me.
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