About You What is your Byond key? PurpleGenie56 What is your Discord username? PurpleGenie#8707 How long have you been playing on Baystation 12? About nine or ten months What are the names of your better-known characters? Nova Ramos, Karina Larson, Leah Altman About The Species What alien species are you applying for? Skrell Why do you want to play as the alien species? Skrell is a good opportunity for a new perspective and way to roleplay. I've felt the need lately to branch out and diversify my play and interactions with people. Seeing the world through the dark and moist eyes of a Skrell is the perfect way to do just that. What are some example names for the alien species? Xrimvol Qrrazaoo volqix Zixzao William Xuqqr (A human name for use among humans) Summarize what you know about the species. The Skrell hail from the verdant swamps of the planet Qerr'Balak. A bipedal race of amphibians with advanced technology and a sophisticated culture. Skrell society lacks any kind of centralized hegemony over society, and is instead organized into thousands of city states all across their empire. City states are run by a council of academics in addition to Qerr-Skira, an executive position roughly analogous to a monarch. This reflects how the Skrell hold practicality at the center of their governance and society as a whole. Skrell society is organized into a caste system that serves to provide everyone a role in society while still allowing for individuality. One's caste might determine the training they receive for a given role but within that training they're given a wide latitude to find what feels right for them. A Caste will also have some bearing on the way a Skrell sees their role and society as a whole, although a caste's demeanor is somewhat of a stereotype and the individuals within them may or may not conform to the popular attitude. The ethos of Skrell society holds that an individual's duty is to provide for the good of the whole, over the needs of the individual. That being said they are still themselves, individuals. Society might steer them to the good of the collective, but Skrell are just as capable of being self interested yet this will manifest itself in more subtle ways than it would a Human. Skrell avoid violent or physical conflict whenever possible, instead typically favoring diplomacy. This stance began to crystalize after a cataclysmic civil war in their early history that taught them painful lessons about the cost of conflict. Aversion to violence should not be mistaken for weakness or fear however. Diplomacy between Skrell cities or organizations can potentially be cutthroat or malicious, but this is done quietly through subtle maneuvering. The Skrell had in no way neglected their military ability just because diplomacy is seen at preferable. The Skrellian military is a complex microcosm of their society as a whole that operates as a society in and of itself in many ways. Caste still plays an important role, with subdivisions for specialized needs. It's worth mentioning that the military bucks many norms of the Skrell by placing the warrior caste into leadership roles. But this reflects that a warrior is more suited to lead a military than the caste that occupies civilian leadership positions. In the present setting, Skrell society is in a comfortable place overall. They're powerful and advanced technologically and culturally. Even with no physical threat however, the skrell find themselves with a degree of uncertainty about their place in the cosmos that's slowly becoming harder to ignore. Their technological edge is clear and undeniable compared to Humans, but the gap is closing. Coupled with that Skrell technology is feared to have hit a plateau, with no major innovations in recent memory. Fears of stagnation are worsened by the rapid expansion of the Humans and concern about their often confrontational nature.