From what I've seen, Psychologists are a pretty empty job. They lack anything to help them roleplay their job (and no, doing normal research does NOT count) besides trying to use random chemicals on patients. Even then, people typically never say yes to being test subjects to anomalies, so take that as you will to compare it with psychological tests that may leave them essentially braindead to their point of view. What I'm trying to say is that Psychologists lack items that could help their jobs, they don't have a part in RnD that takes them into account or really any items that help (you could try Imprinting Implants but you need Implantpads for those), not even cosmetics. I suggest adding something that will make them interesting, like a pocketwatch that can make a person fall to sleep for 2 minutes after a 30s channel on a person staying still? Or some head thing that you can set to make people "feel certain emotions" (through flufftext) or just cosmetic. More psychoactive pills could work or just a sciency looking tool that does nothing and is purely cosmetic. I'm even all for porting Aurora's Psychiatry mechanics (or just their ward). TL;DR -Give Psychologists some cosmetics that do nothing, but look cool or something to make it not look like they're pulling invisible rp items out of their asses -Give Psychologists cool pills that minorly affect things -Maybe give them a small office/lab in RnD?