Let's talk about stasis bags for a second. The goal of stasis bag removal: To make "medical harder", or at least to make it harder to save people. Basically, to make it harder for medical to be able to fix everything, because I believe the general consensus at the time was that medical is too capable of solving everything. The result of stasis bag removal: Medical actually got substantially easier. Stress levels for medical players dropped to an all-time low, and we haven't seen a critical case in months. Why, you might ask? Because every person dies on the field. Since the removal of stasis bags, every future-patient has died either before or as the Corpsman is placing the patient on the operating table. Critical cases are getting to be a rarity, because all of them die. Sure, everyone dies, everything is a delay, I understand that. However, this new trend (over a period of months) has negatively impacted my experience as a medical player. I'm not enjoying the medical department as much as I used to, because I quite enjoyed the experience of a high-stress position as that. I miss having to spend an hour unwinding after a stressful medbay round. I miss having to juggle a million things at once. I MISS THE STRESS. So, what can we do about this? Can we bring stasis bags back? If we do, should they be in a finite quantity (one per corpsman locker, when they're done, you can't get anymore)? How can we implement the re-adding of stasis bags and please all concerns? Discuss!