Hello demons I present my idea to, In the midst of my long-lost but generally well-received suggestion (well, really proposal) of Xenofauna Overhaul, I've played for quite a bit longer, (been around two months since that proposal) and, to be frank, xenofauna is not the only issue in Research. Research is pretty bland right now, as once you do it all, it's just a perpetual cycle of "get to level 7" and "make the best slimes" and "explosive lemons". So, I've come up with some ideas to help, spice up Research and possibly revamp it. I probably won't be able to even attempt to code/sprite them until summer, but I'll at least try to learn DM and MS Paint before then. Here are said ideas: Research Points (RP) - Instead of re-researching stuff every round, you start with a select numbers of prototypes and weird crap EXO wants you to experiment with. Every time you discover something new with said weird crap, research points get added up. You can send back disks full of RP (and the prototypes and weird crap) and in exchange, you can use them to purchase weirder crap and proto-prototypes. Also the prototypes get added to your research database and can be printed. You start with 1/4th the amount of RP and one of prototypes you last purchased from the round before, along with some other starting prototypes. Some might require assembly, others might require random things you can find around the ship, others just need love. Also, add materials science (to be clarified later, when solid ideas comes). Xenoflora - The same, except with added RP for mutations. Xenofauna Overhaul - The link above explains it for the majority. Just add the collection of research points to that from xenofauna organs and such. Hell, slap a giant leech's sucker on a AEG, and get MORE RP! Xenobiology still needs better and more solid ideas to fit into this system. Slime farming isn't exactly the best. Anomaly Engine (I guess like /tg/ tesla and scrungulo?) - Possibly replace R-UST, but I was thinking of replacing abandoned brig, or a section of the Petrov. Randomly generates (Supposedly sent by EXO) a power-generating anomaly with a unique set of directions to turn on. With some assistance from equipment, scientists and engineers figure out these directions, and well, it generates power somehow. They can later find ways to make it more efficient for RP and more power. However, they can dig a little too deep, or do it wrong, and they'll unleash THE ARMIES OF NAR'SIE something bad, or just blow up that small section of the ship. Or it is a construct-able device that can be used with artifacts found in xenoarcheaology. Super Saiyan SM - Scientists can now research the SM and find ways to maximize its efficiency in otherworldly manners. This will change the state of the SM, maybe turning it into different colors. Of course, for the severe power increase, there will be a lot more risks, and you'll probably need to set up some more equipment to contain such. Also, for every new stage, you get RP. Not included until better idea regarding it appears in my mind or someone elses. The Xeno-Arc - Thank me later for the bad pun, but what this does is allow for the retrieval of alien prototypes and weird crap to be put into the workflow of the Research & Development system. See that spoon? It can turn into an exosuit. That gun? It turns into a Skrell tadpole. Xenoarcheaologists would have special equipment that they can use to help further understand the technology and put it into RP. Exploration Overcomplication - Instead of revealing all away sites, make it so that only certain, "easy" away sites are revealed. Hidden inside these away sites are trackers/beacons/notes leading to other away sites. Some of them might give you coordinates, others might give you bland info. Make Exploration go on a wild goose chase to find this stuff. Make risks gradually higher and rewards gradually better. Accidentally unleash a virus searching for a lost escape pod with rejuvenating chemicals. Petrov Remap - Do I have to be any more clear than what it says? Virology, Research Edition - Bring back virology, except it is a research-medical cross department. Researchers are provided with different strains of randomly generated viruses, and can research (and cure) them to gain RP. If the researcher is unfortunately clumsy, he can accidentally cause an outbreak. Viruses can also be found in away sites. Other than that, the Torch is a spectacularly sterile environment, so viruses shouldn't occur. In the event of a code violet, or with permission from Research, medical has immediate access to virology to fix the disaster made by Research. Well, that's all the ideas I can think of right now. Constructive (and destructive) criticism is welcome and wanted. If you didn't understand the last pun, it's okay.