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Rules Roleplay Precedents & Examples

Discussion in 'Public Staff Forum' started by Virgil, Jul 8, 2018.

  1. Virgil

    Virgil Senior Administrator Game Administrator

    I've made this thread to set some basic precedents and allow staff to ask questions and recieve answers about roleplay cases that they may be unsure of. When looking at roleplay, it's important that there's an understanding of what's expected from how characters are portrayed and concequently dealt with.

    Emotions and mannerisms
    When talking to other characters in-game, your character should be displaying different emotions. For example, someone happy might smile brightly, or speak in a particularly chirpy tone. Someone who is unhappy may droop and sag their shoulders, or be more irritable than usual. Someone angry might clench their fists, or grit their teeth. People react in a wide variety of ways to different emotions, so don't be afraid to try out different ones that fit your character's personality.

    Likes and dislikes fit into this as well. Your character should actively like and dislike things, seperate to what you as a player like and dislike. For example, a character might really dislike cake and show distaste or contempt when confronted with some. On the flip side, they might really really enjoy sports, and will actively use their downtime to practice on the holodeck.

    For a much more detailed run through of how to portray a realistic character, check the Crash Course in Roleplaying guide.

    Your character should have something they fear, and concequently react appropriately to. Not only should your character have basic fears, but when confronted with danger or something that will cause serious trauma, they should show appropriate aversion to them. A military background does not exempt your character from this.

    Fear can be portrayed in many different ways, such as trembling or your skin going pale. Being scared doesn't necessarily mean instantly surrendering and turning into a blubbering mess.

    For a much more detailed run through of how to portray a realistic character, check the Crash Course in Roleplaying guide.

    Different jobs and ranks have differing levels of tolerance for incompetency. For example, it's generally acceptable and okay for a Janitor to bumble around cluelessly and for their incompetence to be handled in an IC fashion, as they don't have significant amounts of responsibility and they are not an important job role. However, for an officer in the fleet, incompetency is much harder to justify and handle ICly and is considered more of an OOC issue.

    Roleplay escalated violence
    Normally it is generally considered a bad thing to be physically fighting with other crew members as a non-antagonist, and doing so is a quick way to get into trouble. However, if a fight takes place but there was a lot of roleplay involved in the build up, the fight can be handled ICly. Note however that this should not be happening on a consistent basis. Murder is still out of bounds without staff permission even with high amounts of roleplay involved. Broken bones or worse should be avoided in the fight where possible.

    For example: A contracted doctor and a scientist are having a conversation outside the hangar. During the conversation the scientists makes a particularly offensive remark about dogs. The doctor gets angry and demands the scientist take back their remark, and the scientist refuses, laughing in the doctors face. In retaliation, the doctor punches the scientist and kicks at him. Whilst the actions alone would normally result in the doctor likely getting in trouble, there was good roleplay involved so the situation can be handled ICly with Security.
    Last edited: Jul 8, 2018