[Finally figured out what I want my character to be. I used the same post because I was not sure if I am supposed to make a separate one.] About You What is your Byond key? (your answer below each question) Ryan180602 What is your Discord username? RyaN#9637 How long have you been playing on Baystation 12? For about a month now. What are the names of your better-known characters? Alexander-D210 (Corpsman) Ryan Eastwood (Deck Technician) About The Species What alien species are you applying for? Integrated Positronic Chassis (IPC) Why do you want to play as the alien species? Synthetics in movies and games have always interested me. Not to mention in other sci-fi RP environments, I've usually opted to take on a synthetic character, and prefer to do so. While I also like playing as a human, I feel like having a synthetic character can liven up the RP for me, and I hope I can also do the same for others. I would also like this character to be a way for me to explore the Security department as well, as I have mostly been playing in the Medical department. What are some example names for the alien species? Names for IPCs can vary from having names similar to a model number, for example, MG-152, MU-512, to having more fluid, one word names, such as: "Fibre", "Echo", etc. Summarize what you know about the species. While a positronic brain can come in various shapes and sizes, the most common of them are Integrated Positronic Chassis. Metallic, humanoid beings with a synthetic brain at its core. A cube encasing a layer of complex memory substrate with a network of transient links. Their "brains", that is, the Positronic Brains, are meant to mimic organic ones in the fact that their synthetic brain allows them to not only retain and process information, but to also learn and "think" for themselves. With improvements in the field of Positronics, comes the three different generations of IPCs: First Generation: Developed by Chiron Industries, they are the first ever group of Positronics built with the sole purpose of aiding humans in environments with conditions that would otherwise be hazardous to humans. Compared to newer generations, they are quite "hollow", that is, they have no sense of individuality or self. They were usually prone to failures and had little intelligence. Most of them have, by now, been phased out for the Generation 2 and Generation 3 positronics. While Chiron could not uphold their production of Positronics (due to them leaning heavily on research rather than production), they struck a deal with Xion, who helped them in mass producing 1st Generation Positronics for the SCGDF. Second Generation: These Positronics are more "human" than their first generation counterparts. They are almost completely sapient, and have a sense of individuality. Their improved brains allow them to learn quickly, but this means that unlike non-sapient robots, they cannot be "programmed", and instead, must take the time to be trained in a specific field, which goes to show their closeness to being "human". Unlike 1st Generation Positronics, 2nd Generation Positronics, being conscious, are able to choose to not be owned. This has garnered lots of negative attention towards this generation of Positronics, as, according to some, Positronics were made by humans for labor, and that they should not have the right to be "free" from their owners. This has culminated into the formation of the Positronic Union, who fight for the Positronics' right to be free from their organic masters. While they cannot express emotion (though can be taught to do so), they can still interact sociably with other humans, and can even decide when to break from their social model, if deemed useful. Third Generations: The latest variation of the Positronics. They were made by Xion to curb the uproar caused by the Positronics' ability to be "free". These Positronics, while sharing most of the features to their 2nd Generation counterparts, have a "shackle" implanted in their brains. This acts as a filter for their thoughts. Any thought which is deemed to be "unfavourable", is immediately suppressed. While the shackle can be configured, it cannot be completely removed. This has made them to be arguably more reliable than 2nd Generation Positronics, and their service during the Gaia Conflict has bolstered their reputation as being reliable service units. But due to this, Xion has also come under fire for essentially suppressing free will. Like humans, even IPCs have their own culture and religion. With the ability to harbour abstract thoughts, comes the ability to have faith in a higher being. 2nd Generation IPCs are more prone to looking towards such a higher being, while 3rd Generations have little to no interest in such matters, and 1st Generation IPCs do not have the capability of abstract thoughts altogether. Character Concept Excelsior-M10 is a Generation 3 IPC. Constructed directly after the end of the Gaia Conflict. Finding the need for reliable and consistent personnel to act as Security Personnel on the various SolGov ships after the Gaia Conflict, Xion saw a lucrative opportunity in the manufacturing of the all new Generation 3 IPCs, specifically trained for such use. Trained in the various duties of that of a Master at Arms without all the hassle of a human, while being focused on their tasks as the shackle would deter them from achieving full freedom of their own life. Xion believed that there was great potential in the market for such IPCs, dubbed the "Excelsior" line of Generation 3 IPCs. However, as various SolGov vessels preferred the use of humans and organics rather than machines, this relatively new and unknown project, was shelved. Most of the already manufactured units were kept in a hibernation state and stored for later use. A few years later, as SolGov started to focus more on deep-space exploration, the need for more personnel arose, and thus, were also open to buy any and all capable IPC units. So, Xion decided to re-activate the remaining Excelsior units for usage in SolGov's exploration vessels. Most of the Excelsior units were bought up, and transferred over to the Fleet for use in it's ships. After it's transfer, and some years of training in the Fleet, M10 was finally assigned to the SEV Torch. Excelsior-M10 was manufactured and trained to be a Master-at-arms first and foremost, hence, most of it's personality is somewhat unremarkable. Boasting a "to-the-point" attitude, M10 is someone who would rather assist from behind the scenes rather than be in the spotlight. Admittedly, M10 does not have much ambition, but will always try to look for ways to gain good faith with it's superiors for a chance at a recommendation. M10 is somewhat proficient in social interactions and is capable of talking in an informal manner, but prefers to keep itself reserved. While M10 does not care for whatever pronoun is used to describe it, many have found it easier to refer to M10 as a she, due to it's distinct, synthesized female voice. Despite being work-centred, M10 has often been found indulging in hobbies, that it likely picked up from it's time in the Fleet, and will also socialise with fellow crew-members, but that is somewhat of a rare sight.