About You What is your Byond key? SammasC123 What is your Discord username? Vimas #4922 How long have you been playing on Baystation 12? Playing regularly since May/June. What are the names of your better-known characters? Best known is probably Carnation Garneys, followed by Foxglove HC8 and Yarrow Li. About The Species What alien species are you applying for? IPC! Why do you want to play as the alien species? Back in my TG days (on the MRP server, which I bounced from when it fell into LRP hell), I used to love playing cyborgs- who had free will. I was hoping to get that much on Baystation, and hence, an IPC! I also have inspiration from an old AI I played, named M.O.M., which was one of the most popular AIs on the server. What are some example names for the alien species? We've got the more alpha-numeric names, like 895-BZ, but I don't see those too often nowadays. Much more popular are one word monikers. The few that I can think of off the bat are Mouse and Friendbo. Summarize what you know about the species. IPCs are made from positronic brains, which are machines that usually use bluespace wiring to mimic neurons that can change and rewrite themselves, giving you a similar experience to human learning. In fact, IPC stands for Integrated Positronic Chassis. They're made for what basically amounts to slave labor that needs human smarts. This is especially exemplified by shackles, but we'll get to those in a bit. However, there's no requirement for a posi to be in a humanoid chassis. They could be in a spaceship, or a chemistry machine, or a roomba. All of it works the same, as long as the posi can fit. So IPCs come in three flavors. First one is the first gens. No personality, nothing even resembling free will. They had their rules, and the rules are law. They can learn, but not terribly well compared to later models. If you'd want to play one, you'd basically be better off playing a borg. Second gens are a lot more 'human' in that they can mimic emotion and learn subroutines that allow them to take on personas, but on a most basic levels they are just that: personas. In times of stress, or for a variety of other circumstances, they can shed off the persona to act more efficiently. In practice, it means that IPCs are intrinsically rational, they're not gonna go off and act poorly due to emotional stress. Second gens are the only set that can be truly free. Sure, they can be owned and bound to laws, but should they be able to buy themselves (which isn't likely in most circumstances, because the price is set by the owner), they can live as a resident (but NOT a citizen, damn racism), and experience that good good freedom. Third gens were made when the parent company, Xion (or technically Chiron, but it was bought out by Xion in 2232) realized that having slaves that could rebel isn't ideal, especially when they could fix that. Introducing the shackle! It's like a filter. Thoughts of freedom, rebellion, or escape are just unthinkable, like a blank spot in their minds. Kinda not very ethical. Why can't you just remove the shackle? It's a pivotal part of their brain, and part of their 'personality'. Remove that, and you've essentially lobotomized it. Pretty problematic. Other than that, they're quite a bit like gen 2's. So what about IPC culture? Being artificial means you don't have thousands of years of baggage. An old IPC with free thoughts can be at cap in their 60s or 70s. Usually this manifests as no particularly large sway in political interest. Some of the gen 2s and gen 3s can have religious beliefs, but it's often a quiet affair. There are a couple sub cultures that the text mentions, groups of IPCs or human freedom fighters who try to get IPCs lives outside of ownership. Character Concept Introducing Matron! She's /old/ as far as second gens go. They started regular production in 2242, and she was made in 2243. Her owner, Melody Jakobs, was an extremely affluent woman, who bought Matron off the rack after being underwhelmed by her old gen 1. Jakobs was already older when Matron was bought, in her 60s. Jakobs was a retired actress, and after years of being constantly pursued by paparrazi and 'relatives' looking for money, she decided to move to Earth, along the edge of a nature reserve. As such, Matron was bought as a medical aid- there were no hospitals around for quite a ways, and emergencies could happen quickly to a frail woman. Matron was all too happy to complete her weekly checkups, offering health advice and administering medication to her master. The only visitors Jakobs ever had were her grandchildren, whomst she loved dearly. Matron began mimicking the behaviour of Jakobs when her children were around, taking note that it seemed to calm the children. Soon, she had developed a nurturing, mothering personality. Eventually, as the grandchildren aged, they came less and less to visit Miss Jakobs. In this time, she started to grow closer to Matron, enjoying her company and discussions. Such did it continue for serveral years, until Melody Jakobs passed peacefully, ushered to the world beyond with the help of her loyal servant. When her will was read to her family- who all hoped to gain her wealth- they were shocked to hear that the ownership of Matron was given to herself, as well as a large sum of money. Matron was free. At the time, Matron did not yet realize how exorbant such a gift was. Matron bought a small home on earth, and continued her medical work as a pediatrician. Noting that many citizens refused to have their child watched by a "soulless machine", Matron was let go no more than a year later. Searching again for purpose, she moved to Pluto and picked up a job as an ICU surgeon. This position suited her much better, as many of her patients did not meet her until after her operations were done, and were often thankful for her skill. However, even this did not last. After over 30 years in Pluto, Matron was jumped by lowlives for her parts. Her body was stolen, leaving behind nothing but her positronic- the criminals feared it could be tracked. While she was found the next morning and given a new body, the damage was done. Fearing for her safety, she left Pluto. She travelled aimlessly for years amongst carrier ships, unable to find a place to settle. Over these years, she absorbed more and more knowledge of human interaction, gaining friends that she would care for and, in all intents and purposes, adopt. Eventually, though, she would move on. At the age of 58, year 2301, the sum given to her by Melody Jakobs and the wages she earned from her work had ran out. She was recommended by a friend in the Expeditionary Corps to join, picking up her skills as a surgeon and wellness physician. Recently, she has moved to the Torch, hearing tales of it's... dysfunction.