Hello again, Over my past experience, Spy vs. Spy is a very awkward gamemode. From what I can tell, the intended goal is that there are bad people (traitors) doing bad things (traitorous activity), while there are paranoid people (renegades) willing to defend themselves and what they find valuable (the ship, a fellow crew member, whatever). It always seems to me that it turns out that renegades are getting their guns taken while the traitors do nothing (or there are none), or traitors are doing things to/in front of renegades who seemingly forget they are renegades. So, by default, I have ideasguy-ed a replacement gamemode. Internal Affair Good people are doing bad things. Synopsis There are Dissenters, which may come individually or in groups of 2-3, who are in a passionate disagreement over a generated subject (e.g - the Gaia Conflict, the Ascent, Corporations). These people will be given one weapon (likely not a gun, maybe a baseball bat, or a switch knife) in the event they come into physical conflict, similar to renegades. The parties are expected to initiate a conflict in-round over the subject. That's all, it's pretty simple. (Suspected) Pros More RP from both sides. Allows more usage of lore in-game. Suspectedly good for smaller population rounds. (Suspected) Cons Dissenters cannot choose the subject. Requires knowledge about the subject. Less tools availables to dissenters. Written in 30 minutes, stupidity should be expected.