About You What is your Byond key? Superhats How long have you been playing on Baystation 12? Approximately one month, though I have been playing a few years ago. However, I'm far from new to SS13, with 800+ hours on the Paradise Station server. What are the names of your better-known characters? Eir (Physician) Roimata Kahurangi (CMO) About The Species What alien species are you applying for? Skrell Why do you want to play as the alien species? Ever since I got into SS13, I've been interested in Skrell. Their culture is extremely rich, with a unique way of life which I believe would allow for interesting roleplay opportunities. What are some example names for the alien species? Zixvixwiooziri Volvri'wai (Zixvix Volvri When simplified) Marcus Caliban, Rei Wallen Summarize what you know about the species. Skrell are a species of amphibious humanoids hailing from the world of Qerrbalak. They have webbed hands and feet, and gills on the back of their neck, protected by three "headtails". They are vegetarian, and despite a low resistance to alcohol, they are highly resistant to other substances, thanks to the generally poisonous flora of their homeworld. Skrell society is ancient, and more technologically advanced than humans, though their progress has been stagnating, due to the extensive testing and safety concerns of the skrellian scientific process, and their lack of a centralized government. Instead of a government, Skrell are a loose ensemble of city-states, each ruled by a "King", known as a Qerr-Skria, though there are records of Kings having ruled over several cities, in which case they are known as an Emperor, or Qrri-Qerria in skrellian. Skrell themselves are non-monogamous, with no notion of marriage, instead "Bonding" to form a 'Famillial' structure, though the two parents rarely stay together after the Bonding. The main parent, or Qarr-Maqa, is responsible for the children, while the other, the Qrri-Maqa, provides financial aid and other forms of assistance. Shoals who share parents are quite distant, however, viewing themselves akin to cousins, at best, though they generally ignore each other, only meeting during large family meetings. Gender has no significance outside of reproduction. Skrell society is divided into various Castes, each with their own values and traditions. From the High caste of the Qerr-Katish, generally considered the leaders of Skrellkind, to the intellectual Malish-Katish, they are all specialized in a specific field, though Qerr-Katish are the only caste allowed to reach the position of Qerr-Skria. These castes do not only decide of their occupation, however, and different castes will also practice different sports, or activities, with the artistic Talum-Katish known for their dances and singing, while Raskinta-Katish prefer physical activities. Notably, most Skrellian sports are played in teams, often lacking an actual adversary, instead focusing on the players' problem-solving skills. Skrell view money as a temporary ressource, with their currencies printed with a temporary filigree, expiring after two years. This encourages Skrell to spend their money, or invest their money, thus making inflation an extremely minor phenomenon. If Skrell wish to hold their money for more than two years, they are encouraged to loan it to the government for a set duration, after which they will be given back freshly printed bills. This negates the need for taxes, with Skrellian citizens constantly supplying their government with money. Finally, due to the small size of their city-states, the Skrell formed what is known as the Skrellian Defense Task Forces, or SDTFs, independent entities composed of the ressources pooled by several city-states. City-States provide the SDTFs with volunteers, with membership providing many advantages over regular citizens. Despite Raskinta-Katish being mostly known as the 'warrior' caste, they are only half to three-quarters of a SDTF's manpower, with a strong presence of Kanin-Katish, the "Builder" caste, and a few Qerr-Katish working as diplomats and managers. Skrell are very self-confident, yet tolerant of other cultures and civilizations, due to their curiosity for the unknown. They are however very paternalistic, interested in influencing other societies, yet wary of outside influence on their own society.