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Superhats — Skrell

Discussion in 'Denied' started by Superhats, May 12, 2019.

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  1. Superhats

    Superhats Bartender

    About You

    What is your Byond key?
    Superhats

    How long have you been playing on Baystation 12?
    Approximately one month, though I have been playing a few years ago. However, I'm far from new to SS13, with 800+ hours on the Paradise Station server.

    What are the names of your better-known characters?
    Eir (Physician)
    Roimata Kahurangi (CMO)

    About The Species

    What alien species are you applying for?
    Skrell

    Why do you want to play as the alien species?
    Ever since I got into SS13, I've been interested in Skrell. Their culture is extremely rich, with a unique way of life which I believe would allow for interesting roleplay opportunities.

    What are some example names for the alien species?
    Zixvixwiooziri Volvri'wai (Zixvix Volvri When simplified)
    Marcus Caliban, Rei Wallen

    Summarize what you know about the species.

    Skrell are a species of amphibious humanoids hailing from the world of Qerrbalak. They have webbed hands and feet, and gills on the back of their neck, protected by three "headtails". They are vegetarian, and despite a low resistance to alcohol, they are highly resistant to other substances, thanks to the generally poisonous flora of their homeworld.
    Skrell society is ancient, and more technologically advanced than humans, though their progress has been stagnating, due to the extensive testing and safety concerns of the skrellian scientific process, and their lack of a centralized government.

    Instead of a government, Skrell are a loose ensemble of city-states, each ruled by a "King", known as a Qerr-Skria, though there are records of Kings having ruled over several cities, in which case they are known as an Emperor, or Qrri-Qerria in skrellian.

    Skrell themselves are non-monogamous, with no notion of marriage, instead "Bonding" to form a 'Famillial' structure, though the two parents rarely stay together after the Bonding. The main parent, or Qarr-Maqa, is responsible for the children, while the other, the Qrri-Maqa, provides financial aid and other forms of assistance. Shoals who share parents are quite distant, however, viewing themselves akin to cousins, at best, though they generally ignore each other, only meeting during large family meetings. Gender has no significance outside of reproduction.


    Skrell society is divided into various Castes, each with their own values and traditions. From the High caste of the Qerr-Katish, generally considered the leaders of Skrellkind, to the intellectual Malish-Katish, they are all specialized in a specific field, though Qerr-Katish are the only caste allowed to reach the position of Qerr-Skria. These castes do not only decide of their occupation, however, and different castes will also practice different sports, or activities, with the artistic Talum-Katish known for their dances and singing, while Raskinta-Katish prefer physical activities. Notably, most Skrellian sports are played in teams, often lacking an actual adversary, instead focusing on the players' problem-solving skills.

    Skrell view money as a temporary ressource, with their currencies printed with a temporary filigree, expiring after two years. This encourages Skrell to spend their money, or invest their money, thus making inflation an extremely minor phenomenon. If Skrell wish to hold their money for more than two years, they are encouraged to loan it to the government for a set duration, after which they will be given back freshly printed bills. This negates the need for taxes, with Skrellian citizens constantly supplying their government with money.

    Finally, due to the small size of their city-states, the Skrell formed what is known as the Skrellian Defense Task Forces, or SDTFs, independent entities composed of the ressources pooled by several city-states. City-States provide the SDTFs with volunteers, with membership providing many advantages over regular citizens. Despite Raskinta-Katish being mostly known as the 'warrior' caste, they are only half to three-quarters of a SDTF's manpower, with a strong presence of Kanin-Katish, the "Builder" caste, and a few Qerr-Katish working as diplomats and managers.


    Skrell are very self-confident, yet tolerant of other cultures and civilizations, due to their curiosity for the unknown. They are however very paternalistic, interested in influencing other societies, yet wary of outside influence on their own society.
     
  2. Eckles

    Eckles Cake Seller Senior Administrator Game Administrator Skrell Species Maintainer

    Hi this is mostly a wiki regurgitation, which is not what I'm looking for.

    Please read the extra requirements I list in the app topic and have another go at it.
     
  3. Superhats

    Superhats Bartender

    This should sum up everything I haven't mentioned.

    Skrellian society is divided in several castes, which have been in place for millennias. They are less social groups, and more subcultures of their own, with their own values and traditions. A skrell's life is conditioned by their caste, and they are more of a way of life, rather than a predetermined path.

    The Qerr-Qatish are considered the leaders of skrellkind. Social, sophisticated and organized, they are quite conservative, but agree that a society should not stagnate. They are among the richest people in a city-state, though they generally invest their money. Qerr-Katish families are small, with one to two bondings. They are also the only caste allowed to become a Qerr-Skria, the 'King' of a given city-state.

    Malish-Katish are the intellectual, often working as scientists, or doctors. They are very curious, but not very social, and have trouble acting under pressure and handling their feelings.

    Kanin-Katish are the most diverse caste, with activities ranging from production of goods to engineering. They are very tightly-knit with both their families and co-workers, and often have large families. They consider work to be the life and blood of civilisation, and are generally very resilient, both physically and mentally.

    Talum-Katish are artists, ranging from chefs, to painters, or entertainers, and are often on the public scene. They are individualistic free-thinkers, with busy social lives.

    Finally, Raskinta-Katish ensure the safety of skrellian civilization. They are deeply committed to their community, and care little about themselves. They are expert tacticians, and generally possess martial training, making them extremely strict, in comparison to other castes.

    Skrell place great importance on arts and entertainment, with music and sports having an important place in their lives. Talum-Katish are a living proof of this, with most, if not all of them having at least average singing skills. They are very free with their creations, with voice taking a major part in their singing. All Skrell practice sports, though the nature of which varies depending on the caste. To go with their collective nature, most of their sports are played in team, with players working together, instead of facing an adversary.

    For the most part, outside of exceptions like the Talum-Katish, Skrell are generally conservative collectivists, with each individual working to contribute to society as a whole, instead of caring about their personal accomplishments.
     
  4. Eckles

    Eckles Cake Seller Senior Administrator Game Administrator Skrell Species Maintainer

    Again you've regurgitated the wiki, this is not what I'm asking for here. I do not want you to just write what is literally on the wiki.

    Try answering the following questions.

    1. What is skrell society like from the perspective of a Skrell of any given caste.

    2. How do you feel an individual Skrell would view their place in the universe?

    3. How do you feel an individual Skrell would view human society.
     
  5. Superhats

    Superhats Bartender

    Skrell are mostly traditionalists, focusing on providing for their society, instead of seeking personal gain. Everything they do is meant to improve Skrellkind in one way or another, wether it is by protecting their homeworld by joining an SDTF, or simply by providing labor for others. Preserving their society, and more importantly their culture, is crucial, with things like arts and music having an extremely important place in their lives, with singing being especially popular, thanks to the complexity of the skrellian language.
    Of course, there are some divergence in this, with castes like the Raskinta-Qatish being more martial,
    and organized, with the needs of society taking priority over their own, and Kanin-Katish seeking to be as efficient as possible, while some, especially the Talum-Katish, would prefer to dedicate themselves the progress of Skrellian culture, wether it is through art, dancing, or even cooking.

    While this varies depending on the caste of the individual, Skrell generally view each individual as in important part of society, akin to gears holding a machine together. They are very self-confident, with castes like Kanin-Katish taking special pride in providing the most efficient work, knowing full well that society would crumble without them.


    Skrell view humans as dangerous, at best. Their society is a polar opposite, and Skrell are generally worried of the influence humans could have on their society, potentially causing changes which could be harmful to Skrellkind in the long run. Nonetheless, most agree that an alliance, as hazardous as it may be, is better than conflict.
     
  6. Eckles

    Eckles Cake Seller Senior Administrator Game Administrator Skrell Species Maintainer

    Skrell are mostly traditionalists, focusing on providing for their society, instead of seeking personal gain. Everything they do is meant to improve Skrellkind in one way or another, wether it is by protecting their homeworld by joining an SDTF, or simply by providing labor for others. Preserving their society, and more importantly their culture, is crucial, with things like arts and music having an extremely important place in their lives, with singing being especially popular, thanks to the complexity of the skrellian language.
    Of course, there are some divergence in this, with castes like the Raskinta-Qatish being more martial,
    and organized, with the needs of society taking priority over their own, and Kanin-Katish seeking to be as efficient as possible, while some, especially the Talum-Katish, would prefer to dedicate themselves the progress of Skrellian culture, wether it is through art, dancing, or even cooking.

    - Not all Skrell are so rigidly traditional, and even those who may be are not always going to be focused on the betterment of the whole over personal gain. I also asked for the perspective of a skrell from any given caste.

    "While this varies depending on the caste of the individual, Skrell generally view each individual as in important part of society, akin to gears holding a machine together. They are very self-confident, with castes like Kanin-Katish taking special pride in providing the most efficient work, knowing full well that society would crumble without them."

    -This isn't an answer to the question asked.

    "Skrell view humans as dangerous, at best. Their society is a polar opposite, and Skrell are generally worried of the influence humans could have on their society, potentially causing changes which could be harmful to Skrellkind in the long run. Nonetheless, most agree that an alliance, as hazardous as it may be, is better than conflict."

    -Dangerous at worst. Not best. They do not view all humans as radically dangerous threats.

    So, I'm gonna be denying your app at this time. Your first responses were generally regurgitation and your replies were vague or did not answer the question asked.

    I urge you to give it all a think and try a fresh app in two or three weeks.
     
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