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Discussion The Little Things 5: A New Jive

Discussion in 'Suggestions & Feedback' started by Spookerton, Jul 10, 2018.

  1. Kirby Elder

    Kirby Elder Bartender

    When you aim a gun at somebody, they should receive a big red message that says "X HAS AIMED A GUN AT YOU! THEY WILL FIRE REFLEXIVELY IF YOU DON'T FOLLOW THEIR INSTRUCTIONS!", and they should have like 1-2 seconds grace before the restrictions actually apply. This avoids the scenario where you point a gun at somebody and they just instantly get shot by accident.
     
    Levi Gold likes this.
  2. Shadowtail117

    Shadowtail117 Banned User

    If I remember correctly you do get a couple of seconds before they will start reflexively firing. They also get a red bolded message in chat when they get a gun pointed at them, although it would make sense for it to be a bit bigger.
     
  3. Kirby Elder

    Kirby Elder Bartender

    About half the times I've pointed a gun at somebody recently (with experienced weapons expertise), I instantly reflex-fired.
     
  4. SierraKomodo

    SierraKomodo Command Keyword Detected Developer Game Moderator

    This is because if someone clicks to face another direction, the game treats it as them trying to use an item (Because clicking) and as moving (Because turning).
     
  5. Ozwell

    Ozwell Sol Gov Pilot

    smell sensor
     
  6. CubecsMelody

    CubecsMelody Petty Officer First Class

    people kinda smell like cooked meat after getting boiled alife by an energy gun
     
  7. Noelysm

    Noelysm Legomin Game Administrator

    Closed captioning for explosions/gunshots/anything that makes the room clear out while I'm standing there like a fool.

    Edit: Apparently air alarms make sound?!
     
    Last edited: Jun 26, 2020
    TheMusician321 and El3ctr1c like this.
  8. rrrrrr

    rrrrrr Bartender

    Speaking as an ex-vaper and a current smoker: you go through vape carts way, way too fast in this game... they last about all of a minute. In my experience, a single vape cart lasted me about 2-3 days. I would often have to recharge it at least once, too. They usually came two to a package. Meanwhile, people smoke several packs a day on the Torch (because you only get 6 cigs; upping it to 20 would make more sense and also make the 2-pack limit all the brands have more reasonable, too!)
    In short, I think...
    • Vape carts should last far longer (30-40 minutes)
    • 20 cigarettes to a pack
    Really minor stuff, but I feel like it matters. Nicotine-addiction realism.
     
    Don_Piano and Roth like this.
  9. I wish we could play as a Government employed senior Researcher, it honestly makes more sense for the SCG Bureau of Science to send researchers in advisory positions to the CSO than for them to send interns. When I proposed this in the OOC chat a staff member reacted pretty unnecessarily aggressive to the proposition, calling it a "pathetic dillution" that would do nothing but make things more "gray and bland". I disagree with this, I think having government workers aboard the Torch makes a lot of sense, it's a government mission, with partial private funding (through the EXO), it makes a lot of sense that the government would want its scientists in a advisory position to the EC CSO, currently, government science is just a different flavour of contractor, and that, in my opinion, is bland, it makes no differentiation to how SCG would treat its own government bodies and private companies that hold no loyalty to the SCG. Also, if you take a look at how people play Senior Researcher, most of the characters are already stretching what's acceptable for an EC member to act like. Also, on a side note, I believe that having people in a department have different backgrounds can lead to really great RP, and a government Senior Researcher being the right arm of an EC CSO, dealing with mostly civilian researchers and anomalist and such is a great opportunity for RP.
     
    Blue_Bit and confused rock like this.
  10. confused rock

    confused rock Bartender

    In the name of rubber duck debugging and because skill patches already exist, let people with at least trained I.T. skill start with a rubber duck in loadout.
     
  11. FruitChips05

    FruitChips05 Bartender

    Move the Deck Chief's Chair one tile up so it's in front of the computer and the sliding glass. And also make Deck Chief a Head of Staff as he is the head of the Supply department and has access to the command channel.
     
    Skylark likes this.
  12. Chaussettes

    Chaussettes Bartender

    Has anything like the aurora chat accent indicator ever been considered? I haven't played much on aurora, but one of the first things I noticed that really helped out with telling where someone's character was supposed to be from was the little flag indicator that appears next to their name in chat when they talk.

    [​IMG]

    It looks pretty good in-game and helps to distinguish exactly what accent someone is trying to go for. I admit I often have a hard time reading and understanding what people type sometimes if they're trying to go for a heavy accent, but something like this would at least give me an indicator of where their character may be from at least, as well as maybe add that little extra flavor to people who don't necessarily want to simulate having an accent so much as to change the way they talk in-game, but would like a little extra flavor anyways.
     
  13. El3ctr1c

    El3ctr1c Petty Officer First Class

    This would also probably be good to 'add' in more dialects. Like how selenian is technically a dialect but is mechanically a language.
     
  14. SierraKomodo

    SierraKomodo Command Keyword Detected Developer Game Moderator

    This also relies on Aurora's implementation of a chat system that I think is different from ours - They also use VueUI instead of NanoUI.
     
  15. AnomalousStar

    AnomalousStar Bartender

    The law cover assault should be modified, or clarified, so that when someone is held up or otherwise threatened with a fake weapon, it's still "Assault."

    As of now, by the strictest reading of the law (according to a CoS, Brig Chief, and every other MAA on the server at the time), if they do not have the *intent or capability* to cause harm, they cannot be charged with assault. If they were using a fake weapon, they had no intent to cause harm, and they also don't have the capability.
     
  16. El3ctr1c

    El3ctr1c Petty Officer First Class

    To my understanding its intentionally left vague for interpretation. A fake weapon hold up could 100% still be classed as assault though. In the wiki its labeled,

    "while also having the capability and/or intent to carry out that threat."

    And/or having the intent to carry out that threat. So if someone points a fake gun at someone and says "GIMME CASH OR IMA SHOOT" he still has the intent to carry that threat out whether or not he has the capability to actually shoot someone. He intends to shoot them. Its like saying, because someones gun was jammed, removing their capability to shoot someone, they cant be charged with assault.

    At least thats my interpretation of it, and how I've always applied it and have had it applied to no issue.
     
  17. Shadowtail117

    Shadowtail117 Banned User

    But does he? If he knows it's fake, then obviously he knows he can't hurt them and won't actually shoot (and if he does, he knows it won't do anything).

    I think updating it to "To threaten to use physical force against someone without the intent to kill or maim, while also having the capability and/or intent, or appearance thereof, to carry out that threat" would work.
     
  18. AnomalousStar

    AnomalousStar Bartender

    This is exactly the argument the rest of security used and it felt dumb as heck to me because anyone using a fake weapon would never be able to be convicted of assault. That change would be more than enough IMO.