So this is a thread regarding my feedback to the power of certain TTV bombs available to mercs, pirates, raiders and heisters off the bat. Very simply speaking, they cause so much damage that 1 of them takes literally an hour to repair, destroys a 12x12 area constituting 144 tiles and basically shreds most subsystems while usually causing such long-lasting atmo issues that the ship can't recover. I'm all for bombs sometimes being a component of RP, but given the nature and inherent extreme combativeness of these antagonist varieties perhaps giving them bombs that will quite literally turn engineering into nothing but a point and click floor tile and pipe replacement service for the remainder of the round is a bit extreme. So, I'm simply saying they should be bought in line with the traitor uplink versions that don't erase decks and just cause moderate bang. I mean sure, the mercs/raiders/pirates could still go and build a bomb that powerful again by gathering together resources, but frankly, at least they showed some effort then rather than plucking one out the uplink, pelting it through an airlock and taking out literally 1/3rd of a deck. Opinions?