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Vandalxx - GAS

Discussion in 'Alien Species' started by Vxndal, Feb 23, 2021 at 9:32 AM.

  1. Vxndal

    Vxndal Bartender

    u]About You[/u]

    What is your Byond key?
    vandalxx

    What is your Discord username?
    vandal#1005

    How long have you been playing on Baystation 12?
    About every day for a month or just under

    What are the names of your better-known characters?
    Ariana Ceres
    Jean Mitchell
    Bartender I-KA

    About The Species

    What alien species are you applying for?
    GAS - Giant Armored Serpentid

    Why do you want to play as the alien species?
    Like the Adherents, I think races that deviate most from humans are the most interesting and can really make roleplay unique with their mechanics.

    What are some example names for the alien species?
    Jerry
    Lisa
    Frank

    Summarize what you know about the species.
    GAS or Giant Armored Serpintids or Nabbers are massive predatory snake-like bugs (or bug-like snakes) that are trained by a company called Xynergy to work both on and off the Torch. These nabbers are trained in specialized training facilities on their home planet of XX-168.

    GAS are arthropods with long segmented bodies that have large, scythe like arms that are used to hunt prey much larger than them. They also have a second pair of arms with 3 small fingerlike appendages used to grasp objects. Although they cannot use both arms at the same time as they must divert fluid from one arm to the other. GAS have a thick exoskeleton with a series of iridophores that can cause them to blend into the environment, although they cant use this consciously, it is still used in a variety of ways.
    Because of their large compound eyes, GAS have incredible eyesight giving them a 360 degree vision cone around them, although this makes them susceptible to bright lights such as flashes. Due to this weakness, GAS have nearly opaque lenses they can slide over their eyes to protect them from bright lights. GAS are omnivorous eating both fruits and vegetables, although grains should not be eaten as they cannot digest them properly. GAS are ambush predators and use their near invisibility and huge claws to capture prey that can be twice their size. After catching their prey, the usually go straight for the head. Chewing on the creature while it is still struggling in itts claws.

    GAS speech is a mixture of audio and visual signals although not at the same time, as they don't work together. GAS are not able to make any sounds from a language other than their own, Xynergy has developed a translator organ than will automatically relay their speech into ZAC.

    GAS colonies usually consist of around 30-200 members and young serpentids usually choose a colony they prefer. Some are more loyal to their colony than others, as GAS adults sometimes switch colonies to ones that seem better than their own.

    The lifecycle of a GAS begins as an egg, usually laid in clusters buried underground and all hatch at once. A baby GAS, called a Nymph is only about as big as a mouse and is pretty much a miniature sized adult GAS. Nymphs must survive and learn as best as they can, as Adult GAS don't view Nymphs as "mindful" and will freely cull nymphs that they feel are displaying undesirable behavior, or are simply annoying them.
    Next, GAS move to the Fledgling phase and are considered mindfull by adults and will not be randomly killed. Fledglings must continue their learning from adult GAS as 90% of skills are learned while a fledgling.

    Adult GAS normally contribute to the colony and don't display any undesirable behaviour. Death in GAS are similar to lobsters, in which they are biologically immortal, but get too big for their exoskeletons and can no longer moult and slowly die. The bodies are moved into the forest in which they are decomposed and returned to soil.

    GAS are entirely visual based learners. They learn by viewing other GAS performing this skill and afterwards, can perfectly imitate the skill itself. Although it is lacking flexibility in this skill, watching a GAS perform a skill multiple times will allow them to generalize and use the skill in more ways than they were taught.

    GAS have a much larger personal space bubble than humans do, with GAS in colonies barely ever touching and usually respect eachothers personal space. If a GAS did get too close, then they would hit them with their claws to make the GAS back away. This does not harm the other GAS as they have very tough exoskeletons, although the GAS gets the message and backs away.

    GAS are graded depending on their tendencies to perform aggressive behavior against humans during their work. F being the worst grade (a fail) and A+ being the best who rarely ever display aggression or lash out against humans.

    What is your character concept for your trial period?
    My GAS would be a brownish-white Research Assistant named Paul. They were trained on a facility generally close to the main building and would be ranked with an A. They are 15 years old and behave quite well around Humans. Only showing minor signs of aggression with many repeated attempts to annoy or harass them. They would show signs of intellect in an early stage of life and would usually be the "smart one" of the group in their colony. Other fledgelings would often watch "Paul" perform actions such as problem solving skills and would quickly learn from their viewings.
     
    Last edited: Feb 24, 2021 at 12:32 AM
  2. Vxndal

    Vxndal Bartender

  3. Vxndal

    Vxndal Bartender