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venum - GAS

Discussion in 'Alien Species' started by venum4k, Sep 15, 2021.

  1. venum4k

    venum4k Bartender

    About You

    What is your Byond key?


    What is your Discord username?


    How long have you been playing on Baystation 12?

    About 10 years.

    What are the names of your better-known characters?

    Lena Fields

    Lily Paynter

    Elhu Asosk

    About The Species

    What alien species are you applying for?


    Why do you want to play as the alien species?

    • The idea of playing as a giant snake alien entertains me a lot.
    • I enjoy playing within the constraints that an alien species poses.
    • It would be nice to have the whitelist in case monarch serpentids ever come back...

    What are some example names for the alien species?

    Given the nature of GAS work away from their homeworld, all Serpentids are given simple and clear if not generic names that are easy to use for Zurich Common speakers.

    Typical names would be common and simple.
    James, William, Laura and Amy are some examples.

    Native GAS names would not translate accurately to Common due to their abstractness so Xynergy avoids the issue with these new given names.

    Summarize what you know about the species.

    The GAS homeworld Tau-Wilo in the XX-168 system is effectively controlled by the Sol company Xynergy and all serpentid workers on SolGov ships are trained and contracted by Xynergy.

    Adult GAS are significantly larger than a human, starting at 15ft in length. Their physiology resembles that of a snake mixed with a mantis and a centipede. GAS use a hydraulic muscle system like Earth arthropods, a result of this is that their two specialised pairs of limbs cannot be used simultaneously. Either they can manipulate small objects or use their larger bladed hunting arms.

    Their vision is very good with a wield field of view due to their large eyes. These eyes have a protective shield that functions similarly to welding goggles, it is nearly opaque and protects them from their vulnerability to bright lights. GAS cannot blink and must clean their eyes in other ways.

    GAS exoskeletons are covered in iridophores while allow them to change colour to hide in an environment. The exoskeleton is segmented in a way that resembles a centipede.

    These adaptations help them with collecting the meat portion of their diet, GAS are omnivorous and eat vegetables that are grown near their homes along with any manner of creatures that they would catch using their skill as ambush hunters. GAS have a lot of trouble digesting starch, grains and fruit. They are fond of cabbages.

    GAS supplement their oxygen intake by synthesizing dexalin internally with a mixture of phoron and acetone extracted from their diet and the air on their homeworld which has a lower pressure and oxygen count than would normally be able to support their respiratory system. While they can technically survive in a low-pressure environment such as outside the ship they still need to breathe eventually.

    GAS speech is technically two separate languages in parallel, they have a visual and an auditory system of communication. A conversation would involve various sounds (clicking, buzzing, etc.) with a visual display (the wiki page doesn't actually specify if this involves the iridophores). Speech in GAS communication is not as clear as the visuals so an individual would attempt to maintain line-of-sight while communicating. Assistance is needed for some sounds in ZAC so all GAS are fitted with a translation device when working with humans.

    Serpentid speech isn’t optimised in the same way as most other sentients and their sentences tend to have a run-on structure with an excess of connectives. “I was hungry so I went to the canteen but there was no chef so I had to find a vending machine and when I got there I saw there were no cabbages so I came to ask if there are any on the ship and where I could find them.”

    Personal space is very important to the GAS because they never need to come within reach of one another. If another being enters the personal space of a GAS they will quickly start attempting to warn them. These warnings usually start with body language then quickly escalate to lashing out with the rounded edge of their hunting arms, this is harmless for other Serpentids but for other species can cause bruising or throw them back.

    GAS Grading

    When assigned to jobs aboard SolGov ships, GAS are assigned grades by Xynergy based on what tasks they can perform and their mannerisms when working with humans.
    • A – Serpentids of this grade can perform skilled jobs that require literacy skills. Damage Control, Robotics and Chemistry are A-grade jobs.
    • B – Can perform jobs that require some skill and need basic literacy. Chef, Cargo and similar.
    • C - Jobs in this category require minimal skills and no literacy. Janitor work is an example of this.

    Each grade also has a temperament grade modifier. Plus, Neutral, Minus or Fail.

    • Plus indicates the individual can work well with humans, tolerating proximity, avoiding aggression and communicating verbally before striking when crowded.
    • Neutral ratings may resort to physical reactions to crowding but usually as an alternative to verbal warnings. They may also not be comfortable with direct human interaction.
    • Minus job ratings indicate the individual does not respond well to contact with humans, providing little warning to crowding and quickness to physical responses when crowded.
    • If a GAS receives a Fail grade they will be retrained until they achieve a Minus at minimum. A GAS who receives a Fail would show behaviours such as attacking without warning, moving others without their permission or other aggressive behaviour.
    For example, grade A- serpentids would be mentally capable of performing complicated tasks with training but would not be assigned jobs that require extensive human contact as they would be too aggressive to safely work those jobs.

    GAS learn visually from observing others, their memory is such that they can perfectly imitate actions they see performed. Their learning skills lack flexibility however, they must see actions performed in different situations to understand how to apply them to different situations.

    Lifecycle and culture

    GAS are an egg-laying species that lay in large clusters. These hatch at the same time to increase survivability to the hatchlings or nymphs. The nymphs use their camouflage abilities to hide once they have escaped the hatching site.

    A nymph is roughly as long as a mouse and is similar in appearance to adults save their lack of wings.
    Nymphs aren’t viewed as sapient or “mindfull” by adults and are at risk of being culled and eaten if they prove to be irritating, show undesirable behaviours or cause problems.
    GAS remain nymphs for roughly 4 years and spend much of this time observing their species’ colony groups and learning skills. Halfway through this period, they begin to develop speech and form small groups of four to ten that travel together.

    After this period all nymphs from a single hatching will moult into Fledgelings over a week. Those that take longer are culled. In GAS culture this is where an individual is considered to be “mindful” which means they will not be culled by their elders and are allowed to join a colony.

    Fledgelings can fly well in the atmosphere of Tau-Wilo and they are prone to risky, competitive behaviours. They will compete against each other in semi-random tasks for the sake of competition. Their fast rate of moulting means they usually recover from non-fatal injuries such as losing limbs. At this age, they will develop skills to assist their competitions. These skills are occasionally useful and, if so, will be shared with the colony as a whole.

    At roughly the age of 10 years, GAS will experience an urge to participate in the mating season. This is a sign of full maturity and each GAS will use the skills they have gained in their life so far to create a display with which to attract potential mates. At this age, their behaviour is a lot less risk-prone and they will usually contribute to their colony on a much higher level than before.

    Colonies are partially fluid with some GAS changing groups constantly while others will stay in the same colony for their whole life. Most colonies have between 30 and 200 members.

    What is your character concept for your trial period?

    Assigned Name Alice

    Age 16

    Roughly average-sized if a little small at 16.5 feet long.

    Dark red body with blue/black eyes. (I’m keeping most of the physical aspects from the last concept, the red looked nice in-game from what I remember)

    Alice has been fascinated by medicine since Nymphhood, watching the older colony members mixing remedies for the stream of fledgelings and occasional accidents.

    Alice’s display is an odd hybrid of techniques learned from making covers for wounds combined with a more decorative, colourful series of arts and crafts involving patterns and shiny objects. Why stop at making functional dressings when you can also make them look great? Learning not to waste time creating decorations and instead focusing on more practical wound dressing has taken considerable effort.

    Physical contact does not bother her as much as the average Serpentid, though since learning about microbes she can be obsessive about cleaning and unexpected contact would still be alarming. In the short term, she can deal with crowding well but will still get overwhelmed if not given a task to focus on. She would love to visit Olympus after hearing about it from Xynergy training staff but acknowledges how stressful it would be.

    Having just finished training in emergency treatment, rating at an A+, she was offered a position on a Human vessel.
    Aboard the Torch, Alice is eager to experience life with aliens outside of the filter that is Xynergy. She would be nervous in an expectant way, hoping to learn as much as possible.

    My old application for GAS was approved for trial but I never got round to it because I took a break not long afterwards. It can be found here:
    Last edited: Sep 15, 2021